Wall the city in and paste posters on it

A 14 m concrete wall now encloses the city 24 m beyond its outermost
blocks. It is in the collision index (not the pick index), blocked on
the navigation grid so residents and routes stay inside, and walk/fly
positions are clamped within it so nobody leaves by flying over.

Posters are pasted on the city side at random spots, sizes and tilts
(up to 25 degrees), one per ~35 m, overlapping like a real hoarding.
They are painted into one atlas from civic slogans plus facts about the
loaded codebase (welcome, tallest tower, largest district, most
connected file), seeded by the repository name so each city's wall is
stable. The wall shader draws concrete courses and joints with a lit
coping, and the minimap outlines the wall. README covers routes,
residents, the wall and security alerts.
This commit is contained in:
Andy Dixon
2026-07-05 13:29:21 +01:00
parent a3f9ef2d9d
commit 630636b3af
6 changed files with 207 additions and 13 deletions
+32
View File
@@ -80,3 +80,35 @@ test('a seeded crowd is reproducible', () => {
const run = () => { const r = seededRandom(3), c = spawnWanderers(grid, 10, r); for (let i = 0; i < 100; i++) stepWanderers(c, grid, .05, r); return c.map(w => [w.x.toFixed(3), w.y.toFixed(3)]); };
assert.deepEqual(run(), run());
});
import { cityWalls, posterQuads, WALL, stepCamera, readableFrom, spatialIndex } from '../web/city.js';
test('the wall encloses the city and nobody gets past it', () => {
const bounds = { width: 200, height: 120 }, walls = cityWalls(bounds);
const inside = (x, y) => walls.every(w => !(x > w.x && x < w.x + w.w && y > w.y && y < w.y + w.h));
assert.ok(inside(100, 60) && inside(-WALL.margin + 1, -WALL.margin + 1) && !inside(-WALL.margin - 1, 60));
const index = spatialIndex(walls), edge = WALL.margin - .5;
const walker = { view: 'walk', ex: 100, ey: 60, ez: 1.7, lookYaw: Math.PI / 2, lookPitch: 0 }; // heading west
stepCamera(walker, { forward: 1, right: 0, up: 0 }, 60, index, { ...bounds, edge });
assert.ok(walker.ex >= -WALL.margin, `walker stopped at the wall: ${walker.ex}`);
const flyer = { view: 'fly', ex: 100, ey: 60, ez: 500, lookYaw: Math.PI / 2, lookPitch: 0 };
stepCamera(flyer, { forward: 1, right: 0, up: 0 }, 60, index, { ...bounds, edge });
assert.ok(flyer.ex >= -edge - 1e-9, `flyer stayed inside: ${flyer.ex}`);
// Routes and residents can't reach the outside either.
const grid = buildNavGrid(walls, [], bounds);
assert.ok(walkable(grid, 100, 60) && !walkable(grid, -WALL.margin - 1, 60));
});
test('posters are pasted on the city side of the walls, tilted and readable from inside', () => {
const bounds = { width: 400, height: 300 }, walls = cityWalls(bounds), random = seededRandom(11);
const posters = posterQuads(walls, 12, random);
assert.ok(posters.length >= 36, `about one per 35 m (${posters.length})`);
for (const p of posters) {
assert.ok(readableFrom(p, [200, 150, 5]), 'faces the city');
assert.ok(p.c[0] > -WALL.margin - .01 && p.c[0] < bounds.width + WALL.margin + .01 && p.c[1] > -WALL.margin - .01 && p.c[1] < bounds.height + WALL.margin + .01, `on the inner face: ${p.c}`);
const tilt = Math.atan2(p.u[2], Math.hypot(p.u[0], p.u[1]));
assert.ok(Math.abs(tilt) <= .44 && p.c[2] - Math.hypot(...p.v) >= 1.5 && p.c[2] + Math.hypot(...p.v) <= WALL.height + .5);
assert.ok(Number.isInteger(p.poster) && p.poster >= 0 && p.poster < 12);
}
assert.ok(new Set(posters.map(p => p.u[2].toFixed(2))).size > 10, 'arbitrary angles');
});