Document city traffic; refresh street screenshots
This commit is contained in:
@@ -80,7 +80,9 @@ Plain ES modules, no framework, no build step.
|
||||
3. **Doors and street furniture:** small instanced boxes (lit doorways, lamp posts and heads, bins,
|
||||
benches, trees, hydrants, post boxes) drawn with a separate shader variant, and only within a few
|
||||
hundred metres of the camera. Streetlights stand on folder boundaries, and everything sits on
|
||||
folder pavements, never the road.
|
||||
folder pavements, never the road. Cars use the same shader: each block inside a folder has a
|
||||
one-lane loop half-way into the street around it, and only cars near the camera are rebuilt
|
||||
each frame.
|
||||
4. **Effects:** additive and never occluding. Lamp light pools, search beacons, fire and smoke particles (stateless,
|
||||
animated in the vertex shader), residents (procedural stick-figure sprites), street routes
|
||||
(mitred ribbons with chevrons or pulsing dashes, kept in right-hand lanes) and import arcs.
|
||||
|
||||
Reference in New Issue
Block a user