Document city traffic; refresh street screenshots

This commit is contained in:
Andy Dixon
2026-09-19 13:56:19 +01:00
parent e2cffd4a72
commit 69ca12323c
6 changed files with 5 additions and 2 deletions
+3 -1
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@@ -80,7 +80,9 @@ Plain ES modules, no framework, no build step.
3. **Doors and street furniture:** small instanced boxes (lit doorways, lamp posts and heads, bins,
benches, trees, hydrants, post boxes) drawn with a separate shader variant, and only within a few
hundred metres of the camera. Streetlights stand on folder boundaries, and everything sits on
folder pavements, never the road.
folder pavements, never the road. Cars use the same shader: each block inside a folder has a
one-lane loop half-way into the street around it, and only cars near the camera are rebuilt
each frame.
4. **Effects:** additive and never occluding. Lamp light pools, search beacons, fire and smoke particles (stateless,
animated in the vertex shader), residents (procedural stick-figure sprites), street routes
(mitred ribbons with chevrons or pulsing dashes, kept in right-hand lanes) and import arcs.