Walk and fly through the city
Adds walk and fly cameras alongside the helicopter view, switched with 1/2/3 or the city toolbar. Walking uses mouse-look with pointer lock (or drag), WASD, Shift to run and circle-vs-footprint collision with sub-stepping so long frames cannot tunnel through buildings; flying follows the view pitch with Space/C for altitude and clears low roofs. Double-clicking a street drops you there with an animated descent, facing the longest open street. A crosshair names the building ahead (E or click inspects it), the address bar shows the folder you are in, and a minimap shows your heading and teleports on click.
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@@ -81,6 +81,18 @@
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<span><b>Scroll</b> dolly</span>
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<span><b>F</b> reset</span>
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</div>
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<div class="city-hud" id="cityHud" hidden>
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<div class="city-views" role="group" aria-label="City camera">
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<button type="button" data-city-view="heli" title="Helicopter (1)"><kbd>1</kbd> Helicopter</button>
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<button type="button" data-city-view="walk" title="Walk (2)"><kbd>2</kbd> Walk</button>
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<button type="button" data-city-view="fly" title="Fly (3)"><kbd>3</kbd> Fly</button>
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</div>
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<span class="city-help" id="cityHelp"></span>
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</div>
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<div class="crosshair" id="crosshair" hidden></div>
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<div class="city-target" id="cityTarget" hidden></div>
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<div class="city-address" id="cityAddress" hidden></div>
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<canvas class="minimap" id="minimap" width="220" height="150" hidden title="Click to travel"></canvas>
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<nav class="breadcrumb" id="breadcrumb" aria-label="Selected file path">
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<button id="homeButton" aria-label="Fit entire codebase">←</button>
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<span id="breadcrumbText">No codebase loaded</span>
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