Add City mode: codebase laid out as streets and buildings
city.js lays the directory tree out at human scale: top-level folders become districts separated by 18 m avenues, nested folders become blocks with narrower streets and raised pavements, and files become buildings whose footprint follows their lines and whose height follows their complexity. The squarified treemap moves into city.js and is shared with the landscape. The renderer gains a second instance layer with per-instance kind, code-atlas rectangle and selection flag, a helicopter camera in metres, screen-to-world rays, and geometry lookup per mode. City mode supports orbit, pan, dolly, ray picking, focusing a building and district names. Node tests cover layout invariants, heights, ray/box hits and the spatial index.
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@@ -23,6 +23,7 @@
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<div class="tool-group view-switch" role="group" aria-label="View mode">
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<button class="tool active" data-view="2d" title="Flat map" aria-label="Flat map"><svg viewBox="0 0 24 24"><rect x="3.5" y="3.5" width="17" height="17" rx="1.5"/><path d="M3.5 11h17M12 3.5v17"/></svg></button>
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<button class="tool" data-view="3d" title="3D landscape" aria-label="3D landscape"><svg viewBox="0 0 24 24"><path d="m12 3 8 4.5v9L12 21l-8-4.5v-9zM4 7.5l8 4.5 8-4.5M12 12v9"/></svg></button>
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<button class="tool" data-view="city" title="City" aria-label="City"><svg viewBox="0 0 24 24"><path d="M3 21h18M5 21V10l4-2v13M9 21V4l6 3v14M15 21v-9l4-1.5V21"/><path d="M11.5 9v.01M11.5 12v.01M11.5 15v.01"/></svg></button>
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<button class="tool" id="codeButton" title="Toggle source texture" aria-label="Toggle source texture"><svg viewBox="0 0 24 24"><path d="M4 18 9 6l4 8 2-5 5 9z"/><path d="M4 20h16"/></svg></button>
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</div>
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<span class="separator"></span>
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