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Andy Dixon 8690cb91a0 Stop folder boundaries flickering on the city floor
Ground and folder pavements were boxes a few centimetres apart (and
nested folders beyond depth four shared one height), well below depth
buffer precision from the helicopter, so their tops z-fought. The floor
is now a separate layer painted first in nesting order with depth
testing off, drawing only top faces, so deeper folders cover their
parents cleanly at any distance; buildings and everything else are
drawn afterwards with normal depth testing.
2026-07-26 12:36:11 +01:00
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