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Andy Dixon 4468afec8e Compile the city's shader features only into the city program
Landscape 2D/3D shared one fragment shader with the city's fog, window
and beacon code. Building two variants from the same source with a
CITY define brought 3D frame cost back near its pre-city level in the
profiling setup (native 708 -> ~300 ms/frame under software GL, JS and
canvas 71 -> ~33 ms/frame).
2026-06-06 12:21:04 +01:00
..
2026-04-12 15:04:26 +01:00