mapsize 1.1.0: nested treemap reaches deep folders
The map stopped nesting after a fixed 3 levels, so at / a chain like mnt/raid/media used the whole budget on full-size wrappers and showed empty boxes with only titles. Single-child directory chains now collapse into one label, nesting depth is bounded by block size instead of a fixed cap, and nested blocks show size and percentage of their parent.
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+45
-8
@@ -43,7 +43,7 @@ const (
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topMaxItems = 400
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nestMinArea = 3
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nestMaxItems = 120
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maxNestDepth = 3
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maxNestDepth = 8 // block-size thresholds stop recursion long before this
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nestMinW = 4
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nestMinH = 2
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nestRecurseW = 14
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@@ -65,7 +65,7 @@ func (m *Model) layoutTreemap(r treemap.Rect) *tmLayout {
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in := b.Inset(1)
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if in.W >= nestMinW && in.H >= nestMinH {
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before := len(l.nested)
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m.layoutNested(l, inventory.NodeID(b.ID), in, 2)
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m.layoutNested(l, m.chainEnd(inventory.NodeID(b.ID)), in, 2)
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l.inner[b.ID] = len(l.nested) > before
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}
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}
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@@ -104,7 +104,7 @@ func (m *Model) layoutLevel(l *tmLayout, parent inventory.NodeID, r treemap.Rect
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func (m *Model) layoutNested(l *tmLayout, parent inventory.NodeID, r treemap.Rect, depth int) {
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// Deeper levels need bigger blocks to stay legible rather than noisy.
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blocks := m.layoutLevel(l, parent, r, nestMinArea*(depth-1)*(depth-1), nestMaxItems)
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blocks := m.layoutLevel(l, parent, r, nestMinArea*(depth-1), nestMaxItems)
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for i, b := range blocks {
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nb := nested{id: b.ID, r: b.Rect, depth: depth, alt: i%2 == 1}
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idx := len(l.nested)
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@@ -112,11 +112,24 @@ func (m *Model) layoutNested(l *tmLayout, parent inventory.NodeID, r treemap.Rec
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if depth < maxNestDepth && b.ID >= 0 && b.W >= nestRecurseW && b.H >= nestRecurseH &&
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m.tree.Node(inventory.NodeID(b.ID)).IsDir() {
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l.nested[idx].inner = true
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m.layoutNested(l, inventory.NodeID(b.ID), treemap.Rect{X: b.X, Y: b.Y + 1, W: b.W - 1, H: b.H - 2}, depth+1)
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m.layoutNested(l, m.chainEnd(inventory.NodeID(b.ID)), treemap.Rect{X: b.X, Y: b.Y + 1, W: b.W - 1, H: b.H - 2}, depth+1)
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}
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}
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}
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// chainEnd follows directories whose only non-empty child is a directory
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// (mnt → raid → media), so nesting spends its space on the level that
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// actually branches instead of on full-size wrappers.
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func (m *Model) chainEnd(id inventory.NodeID) inventory.NodeID {
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for {
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k := m.kidsOf(id)
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if len(k.ids) != 1 || !m.tree.Node(k.ids[0]).IsDir() {
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return id
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}
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id = k.ids[0]
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}
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}
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// groupInfo returns the LOD group for a group ID in the current layout.
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func (m *Model) groupInfo(id int64) (*group, bool) {
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if m.tm == nil {
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@@ -168,10 +181,15 @@ func (m *Model) blockName(id int64) string {
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}
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return "smaller items"
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}
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n := m.tree.Node(inventory.NodeID(id))
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nid := inventory.NodeID(id)
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n := m.tree.Node(nid)
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name := textutil.Sanitize(n.Name)
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if n.IsDir() && inventory.NodeID(id) != m.tree.Root() {
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if n.IsDir() && nid != m.tree.Root() {
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name += "/"
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for end := m.chainEnd(nid); nid != end; {
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nid = m.kidsOf(nid).ids[0]
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name += textutil.Sanitize(m.tree.Node(nid).Name) + "/"
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}
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}
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return name
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}
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@@ -186,6 +204,20 @@ func (m *Model) blockSize(id int64) int64 {
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return m.sizeOf(inventory.NodeID(id))
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}
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// parentSize is the size of the folder a block sits in.
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func (m *Model) parentSize(id int64) int64 {
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if isGroup(id) {
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if g, ok := m.groupInfo(id); ok {
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return m.sizeOf(g.parent)
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}
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return 0
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}
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if p := m.tree.Node(inventory.NodeID(id)).Parent; p != inventory.NoNode {
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return m.sizeOf(p)
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}
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return 0
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}
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func (m *Model) paintTop(cv *Canvas, b treemap.Block, sel, hov bool, total int64) {
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t := m.theme
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base := m.colorOf(b.ID)
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@@ -276,7 +308,7 @@ func (m *Model) hasNested(id int64) bool { return m.tm != nil && m.tm.inner[id]
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func (m *Model) paintNested(cv *Canvas, nb nested) {
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t := m.theme
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base := m.colorOf(nb.id)
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f := 0.38 - 0.1*float64(nb.depth-2)
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f := max(0.38-0.1*float64(nb.depth-2), 0.1)
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if nb.alt {
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f += 0.07
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}
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@@ -327,7 +359,12 @@ func (m *Model) paintNested(cv *Canvas, nb nested) {
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}
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cv.Text(lx, ly, textutil.Truncate(name, lw), lw, Style{FG: st.FG, BG: bg, Attr: Bold})
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if !nb.inner && r.H >= 3 && lw >= 5 {
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cv.Text(lx, ly+1, textutil.Truncate(textutil.SizeCompact(m.blockSize(nb.id)), lw), lw, Style{FG: bg.Mix(st.FG, 0.7), BG: bg})
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size := m.blockSize(nb.id)
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label := textutil.SizeCompact(size)
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if pct := textutil.Percent(size, m.parentSize(nb.id)); textutil.Width(label)+textutil.Width(pct)+3 <= lw {
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label += " · " + pct
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}
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cv.Text(lx, ly+1, textutil.Truncate(label, lw), lw, Style{FG: bg.Mix(st.FG, 0.7), BG: bg})
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}
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}
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