package treemap import ( "math/rand" "testing" ) func checkPartition(t *testing.T, blocks []Block, b Rect, exact bool) { t.Helper() grid := make([]int, b.W*b.H) for _, bl := range blocks { if bl.W <= 0 || bl.H <= 0 { t.Fatalf("non-positive block %+v", bl) } if bl.X < b.X || bl.Y < b.Y || bl.X+bl.W > b.X+b.W || bl.Y+bl.H > b.Y+b.H { t.Fatalf("block %+v outside bounds %+v", bl, b) } for y := bl.Y; y < bl.Y+bl.H; y++ { for x := bl.X; x < bl.X+bl.W; x++ { i := (y-b.Y)*b.W + (x - b.X) if grid[i] != 0 { t.Fatalf("overlap at %d,%d", x, y) } grid[i] = 1 } } } if exact { for i, v := range grid { if v == 0 { t.Fatalf("gap at %d,%d", b.X+i%b.W, b.Y+i/b.W) } } } } func TestSquarifyBasic(t *testing.T) { b := Rect{2, 3, 60, 20} items := []Item{{1, 6}, {2, 6}, {3, 4}, {4, 3}, {5, 2}, {6, 2}, {7, 1}} blocks := Squarify(items, b) if len(blocks) != len(items) { t.Fatalf("got %d blocks", len(blocks)) } checkPartition(t, blocks, b, true) // Areas roughly proportional. for _, bl := range blocks { want := float64(b.Area()) * items[bl.ID-1].Size / 24 if got := float64(bl.Area()); got < want*0.6-4 || got > want*1.4+4 { t.Errorf("block %d area %v want ~%v", bl.ID, got, want) } } // Deterministic regardless of input order. rev := append([]Item(nil), items...) for i, j := 0, len(rev)-1; i < j; i, j = i+1, j-1 { rev[i], rev[j] = rev[j], rev[i] } b2 := Squarify(rev, b) for i := range blocks { if blocks[i] != b2[i] { t.Fatal("layout depends on input order") } } } func TestSquarifyEdgeCases(t *testing.T) { if Squarify(nil, Rect{0, 0, 10, 10}) != nil { t.Fatal("nil items") } if Squarify([]Item{{1, 0}, {2, -5}}, Rect{0, 0, 10, 10}) != nil { t.Fatal("zero sizes should produce nothing") } for _, b := range []Rect{{0, 0, 0, 0}, {0, 0, 1, 1}, {0, 0, 1, 50}, {0, 0, 50, 1}, {0, 0, -3, 4}} { bl := Squarify([]Item{{1, 5}, {2, 3}, {3, 1}}, b) if !b.Empty() { checkPartition(t, bl, b, true) } } // One enormous item and many tiny ones. items := []Item{{0, 1e15}} for i := 1; i < 500; i++ { items = append(items, Item{int64(i), 1}) } bl := Squarify(items, Rect{0, 0, 80, 24}) checkPartition(t, bl, Rect{0, 0, 80, 24}, true) } func TestResizeRecomputes(t *testing.T) { items := []Item{{1, 50}, {2, 30}, {3, 20}} for _, b := range []Rect{{0, 0, 80, 24}, {0, 0, 120, 40}, {0, 0, 300, 80}, {0, 0, 70, 20}, {0, 0, 180, 50}} { bl := Squarify(items, b) checkPartition(t, bl, b, true) if len(bl) != 3 { t.Fatalf("%v: %d blocks", b, len(bl)) } } } func FuzzSquarify(f *testing.F) { f.Add(int64(1), 80, 24, 10) f.Add(int64(2), 3, 2, 100) f.Add(int64(3), 300, 90, 1000) f.Fuzz(func(t *testing.T, seed int64, w, h, n int) { w, h, n = w%400, h%150, n%3000 if w < 0 || h < 0 || n < 0 { return } r := rand.New(rand.NewSource(seed)) items := make([]Item, n) for i := range items { items[i] = Item{int64(i), float64(r.Int63n(1 << uint(r.Intn(40)+1)))} } b := Rect{r.Intn(10), r.Intn(10), w, h} bl := Squarify(items, b) if !b.Empty() && len(bl) > 0 { checkPartition(t, bl, b, true) } }) } func TestVisible(t *testing.T) { sizes := []float64{100, 50, 10, 1, 1, 1} if k := Visible(sizes, 163, 1630, 20, 100); k != 3 { t.Fatalf("k=%d", k) } if k := Visible(sizes, 163, 1630, 20, 2); k != 2 { t.Fatalf("maxItems k=%d", k) } if k := Visible([]float64{10, 1}, 11, 1100, 200, 10); k != 2 { t.Fatalf("single leftover k=%d", k) } } // Layout: // // ┌───────┬───────┐ // │ A │ B │ // ├───┬───┴───────┤ // │ C │ D │ // └───┴───────────┘ func TestNeighbour(t *testing.T) { A := Block{1, Rect{0, 0, 8, 4}} B := Block{2, Rect{8, 0, 8, 4}} C := Block{3, Rect{0, 4, 4, 4}} D := Block{4, Rect{4, 4, 12, 4}} bs := []Block{D, C, B, A} // order must not matter cases := []struct { from int64 d Direction want int64 ok bool }{ {1, Right, 2, true}, {2, Left, 1, true}, {1, Down, 3, true}, {2, Down, 4, true}, {3, Right, 4, true}, {4, Left, 3, true}, {3, Up, 1, true}, {4, Up, 2, true}, {1, Left, 0, false}, {1, Up, 0, false}, {4, Right, 0, false}, {4, Down, 0, false}, } for _, c := range cases { got, ok := Neighbour(bs, c.from, c.d) if ok != c.ok || got != c.want { t.Errorf("from %d dir %d: got %d,%v want %d,%v", c.from, c.d, got, ok, c.want, c.ok) } } } func TestNeighbourPrefersAdjacentOverArrayOrder(t *testing.T) { // S is on the left; R is directly right; F is far right and lower but // appears first in the slice. S := Block{1, Rect{0, 0, 10, 5}} R := Block{2, Rect{10, 0, 10, 5}} F := Block{3, Rect{10, 20, 30, 5}} if got, _ := Neighbour([]Block{F, S, R}, 1, Right); got != 2 { t.Fatalf("got %d", got) } // Tall block on the left with three stacked blocks to the right: pick // the one at the centre line. T := Block{10, Rect{0, 0, 10, 9}} r1 := Block{11, Rect{10, 0, 10, 3}} r2 := Block{12, Rect{10, 3, 10, 3}} r3 := Block{13, Rect{10, 6, 10, 3}} if got, _ := Neighbour([]Block{r3, r1, r2, T}, 10, Right); got != 12 { t.Fatalf("centre preference: got %d", got) } if got, _ := Neighbour([]Block{r3, r1, r2, T}, 13, Left); got != 10 { t.Fatalf("back left: got %d", got) } } func TestNeighbourRandomLayoutsAlwaysAdjacent(t *testing.T) { r := rand.New(rand.NewSource(7)) for iter := 0; iter < 200; iter++ { items := make([]Item, 2+r.Intn(30)) for i := range items { items[i] = Item{int64(i), float64(1 + r.Intn(1000))} } bl := Squarify(items, Rect{0, 0, 120, 40}) for _, s := range bl { for _, d := range []Direction{Left, Right, Up, Down} { id, ok := Neighbour(bl, s.ID, d) if !ok { continue } var c Block for _, b := range bl { if b.ID == id { c = b } } // In a partition, if any block touches the edge in direction d // with overlapping span, the chosen one must touch too. var touch bool switch d { case Right: touch = c.X == s.X+s.W case Left: touch = c.X+c.W == s.X case Down: touch = c.Y == s.Y+s.H case Up: touch = c.Y+c.H == s.Y } if !touch { t.Fatalf("iter %d: from %+v dir %d chose non-adjacent %+v", iter, s, d, c) } } } } } func BenchmarkSquarify(b *testing.B) { items := make([]Item, 300) for i := range items { items[i] = Item{int64(i), float64(1 + i*i)} } for b.Loop() { Squarify(items, Rect{0, 0, 200, 60}) } } func BenchmarkNeighbour(b *testing.B) { items := make([]Item, 300) for i := range items { items[i] = Item{int64(i), float64(1 + i*i)} } bl := Squarify(items, Rect{0, 0, 200, 60}) for b.Loop() { Neighbour(bl, 150, Right) } }