mapsize — Rust port
A port of the Go implementation (repo root) to Rust, with the same CLI, TUI,
keys, themes and snapshot format. .msz snapshots are byte-compatible in
both directions. The code is Linux/Unix only; the Windows code paths were
not ported.
cd rust
cargo build --release # target/release/mapsize
cargo test --release # 69 tests (ported from the Go suites, fuzz tests excepted)
Module layout mirrors internal/: inventory, scan, platform, treemap,
filter, snapshot (+ compare), duplicate, export, config,
textutil, tui, app. The tree is shared as Arc<RwLock<Tree>> with the
same single-writer invariants as ARCHITECTURE.md; cancel::Cancel replaces
context.Context; crossterm replaces Bubble Tea as the event loop (the
canvas renderer is ported as-is, plus line-diffed frame output).
Known differences from Go
--log/--log-levelare accepted but there is no debug log yet.- A scanner thread panic restores the terminal and aborts the process instead of returning an "internal error" message.
- The colour profile is detected from
NO_COLOR/TERM/COLORTERMonly (no terminal query);--colorstill overrides. - JSON export does not HTML-escape
<>&;startedis written in UTC. - The filter lexer no longer hangs on queries containing bytes Go treats as
white space but never skips (e.g.
voilà, whose UTF-8 contains 0xA0). - Huge sizes saturate rather than wrap in filters and snapshot comparison.
Benchmarks
Machine: Intel Core i7-7700 (4C/8T), 32 GiB, ext4 on md RAID over 7200 rpm
HDDs. Go 1.27.1, Rust 1.91.1 (lto, codegen-units = 1). The host was
shared and heavily loaded during the runs (load average 30–50 on 8 threads),
so absolute times are inflated 2–4× compared with PERFORMANCE.md. To keep the
comparison fair, Go and Rust runs were interleaved and the tables report
best-of (micro) or median and best (end-to-end). Re-run on an idle machine
before quoting absolute numbers:
go test -c -o /tmp/tui.test ./internal/tui && go test -c -o /tmp/treemap.test ./internal/treemap
(cd rust && cargo build --release --example bench)
rust/bench/micro.py /tmp/tui.test /tmp/treemap.test rust/target/release/examples/bench 5
rust/bench/compare.py bin/mapsize rust/target/release/mapsize ~/go/pkg/mod 7
In-process (Go go test -bench suite vs examples/bench.rs)
The tree is 1,008,201 synthetic nodes, rendered at 200×60.
| benchmark | Go | Rust | speed-up |
|---|---|---|---|
| treemap/Squarify(300) | 299.3 µs | 22.2 µs | 13.48× |
| treemap/Neighbour(300) | 5.0 µs | 2.8 µs | 1.76× |
| tui/BigColdFrame | 86.88 ms | 29.32 ms | 2.96× |
| tui/BigResize | 7.15 ms | 4.76 ms | 1.50× |
| tui/BigFlatDirCold | 86.33 ms | 22.90 ms | 3.77× |
| tui/BigNavigate | 4.85 ms | 4.07 ms | 1.19× |
| tui/BigFilter/size > 1MB | 78.62 ms | 59.51 ms | 1.32× |
| tui/BigFilter/*.dat AND size > 500k | 302.03 ms | 154.90 ms | 1.95× |
| tui/BigFilter/path contains sub3 | 337.79 ms | 136.85 ms | 2.47× |
End to end (~/go/pkg/mod: 388k files + 65k dirs, warm cache)
| scenario | Go median | Rust median | Go best | Rust best | Go RSS | Rust RSS | speed-up |
|---|---|---|---|---|---|---|---|
| scan, 1 workers | 4.68 s | 5.51 s | 4.34 s | 4.86 s | 114 MB | 75 MB | 0.85× |
| scan, 8 workers | 2.03 s | 2.03 s | 1.61 s | 1.42 s | 113 MB | 78 MB | 1.00× |
| scan, 32 workers | 3.09 s | 2.59 s | 2.85 s | 2.07 s | 116 MB | 89 MB | 1.19× |
| scan + save snapshot | 4.69 s | 3.60 s | 4.02 s | 3.29 s | 117 MB | 80 MB | 1.30× |
| load own snapshot | 1.20 s | 0.71 s | 0.71 s | 0.48 s | 85 MB | 78 MB | 1.69× |
| load Go snapshot | 1.03 s | 1.14 s | 0.84 s | 0.48 s | 85 MB | 78 MB | 0.90× |
| scan + JSON export | 6.10 s | 4.74 s | 5.44 s | 4.16 s | 152 MB | 79 MB | 1.29× |
| scan + top 50 largest files | 4.49 s | 4.31 s | 3.62 s | 3.65 s | 117 MB | 79 MB | 1.04× |
Reading the numbers:
- Scanning is syscall-bound (
statx/getdentswere about 60% of Go's profile), so wall time is roughly at parity. Rust edges ahead at high worker counts. The single-worker case is about 15% slower, but that run was the noisiest of the set. - Memory: peak RSS is 30–48% lower (78 MB vs 113 MB while scanning 458k nodes). The JSON export streams without Go's per-node allocations (79 MB vs 152 MB).
- Snapshots: loading is about 1.7× faster on the median. The two binaries load each other's files.
- UI: cold frames are 3–3.8× faster, and squarified layout is about 13× faster. Navigation and resize gain less (1.2–1.5×) because they mostly reuse cached layout.
- Filters: 1.3–2.5× faster. This required caching lower-cased directory
paths in a
Vecwith reused buffers, and a*.extfast path in thefilepath.Matchport.