Add mobile on-screen keyboard for touch devices with visual feedback
This commit is contained in:
+154
@@ -104,3 +104,157 @@ html, body {
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font-size: 12px;
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letter-spacing: 0.02em;
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}
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/* Mobile on-screen keyboard */
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.mobile-keyboard {
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position: fixed;
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bottom: 0;
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left: 0;
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right: 0;
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background: linear-gradient(180deg, rgba(10, 13, 18, 0.98) 0%, rgba(7, 8, 11, 0.98) 100%);
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backdrop-filter: blur(12px);
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border-top: 1px solid rgba(255, 255, 255, 0.1);
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padding: 12px 8px 12px 8px;
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display: none;
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flex-direction: column;
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gap: 8px;
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z-index: 1000;
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box-shadow: 0 -8px 32px rgba(0, 0, 0, 0.7);
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}
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.mobile-keyboard.active {
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display: flex;
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}
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.keyboard-row {
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display: flex;
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gap: 6px;
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justify-content: center;
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}
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.keyboard-key {
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flex: 1;
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max-width: 46px;
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height: 44px;
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background: linear-gradient(180deg, #1a2233 0%, #0f1621 100%);
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border: 1px solid rgba(255, 255, 255, 0.12);
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border-radius: 6px;
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color: #d7e7ff;
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font-family: ui-monospace, SFMono-Regular, monospace;
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font-size: 16px;
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font-weight: 600;
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cursor: pointer;
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user-select: none;
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display: flex;
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align-items: center;
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justify-content: center;
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touch-action: manipulation;
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box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
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}
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.keyboard-key:active {
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background: linear-gradient(180deg, #0f1621 0%, #1a2233 100%);
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transform: translateY(1px);
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box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
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}
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.keyboard-key.wide {
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flex: 2;
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max-width: none;
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}
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.keyboard-key.space {
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flex: 4;
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max-width: none;
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}
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.keyboard-key.enter {
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background: linear-gradient(180deg, #0a84ff 0%, #0766cc 100%);
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border-color: rgba(10, 132, 255, 0.4);
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}
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.keyboard-key.enter:active {
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background: linear-gradient(180deg, #0766cc 0%, #0a84ff 100%);
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}
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.keyboard-key.backspace {
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background: linear-gradient(180deg, #cc3333 0%, #992222 100%);
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border-color: rgba(204, 51, 51, 0.4);
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}
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.keyboard-key.backspace:active {
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background: linear-gradient(180deg, #992222 0%, #cc3333 100%);
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}
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/* Mobile-specific adjustments */
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@media (max-width: 768px) {
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.wrap {
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padding: 12px;
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padding-bottom: 0;
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}
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.crt-shell {
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width: 100%;
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max-width: 100%;
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aspect-ratio: 4 / 3;
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border-radius: 12px;
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padding: 8px;
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box-shadow:
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0 8px 24px rgba(0, 0, 0, 0.6),
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0 0 0 1px rgba(255, 255, 255, 0.06) inset;
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}
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.crt-overlay {
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inset: 8px;
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border-radius: 8px;
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}
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#crt {
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border-radius: 8px;
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}
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.hint {
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margin-top: 8px;
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font-size: 10px;
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}
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}
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@media (max-width: 480px) {
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.wrap {
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padding: 8px;
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padding-bottom: 0;
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}
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.crt-shell {
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border-radius: 8px;
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padding: 6px;
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}
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.crt-overlay {
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inset: 6px;
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border-radius: 6px;
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}
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#crt {
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border-radius: 6px;
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}
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.keyboard-key {
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max-width: 38px;
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height: 38px;
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font-size: 14px;
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}
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}
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/* Landscape mobile adjustments */
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@media (max-width: 900px) and (max-height: 500px) {
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.wrap {
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padding: 8px;
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}
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.crt-shell {
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width: auto;
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height: calc(100vh - 16px);
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aspect-ratio: 4 / 3;
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}
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}
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+53
@@ -24,6 +24,59 @@
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</footer>
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</main>
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<!-- Mobile on-screen keyboard (only shown on touch devices) -->
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<div id="mobile-keyboard" class="mobile-keyboard">
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<div class="keyboard-row">
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<button class="keyboard-key" data-key="1">1</button>
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<button class="keyboard-key" data-key="2">2</button>
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<button class="keyboard-key" data-key="3">3</button>
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<button class="keyboard-key" data-key="4">4</button>
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<button class="keyboard-key" data-key="5">5</button>
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<button class="keyboard-key" data-key="6">6</button>
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<button class="keyboard-key" data-key="7">7</button>
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<button class="keyboard-key" data-key="8">8</button>
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<button class="keyboard-key" data-key="9">9</button>
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<button class="keyboard-key" data-key="0">0</button>
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</div>
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<div class="keyboard-row">
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<button class="keyboard-key" data-key="q">Q</button>
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<button class="keyboard-key" data-key="w">W</button>
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<button class="keyboard-key" data-key="e">E</button>
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<button class="keyboard-key" data-key="r">R</button>
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<button class="keyboard-key" data-key="t">T</button>
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<button class="keyboard-key" data-key="y">Y</button>
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<button class="keyboard-key" data-key="u">U</button>
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<button class="keyboard-key" data-key="i">I</button>
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<button class="keyboard-key" data-key="o">O</button>
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<button class="keyboard-key" data-key="p">P</button>
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</div>
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<div class="keyboard-row">
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<button class="keyboard-key" data-key="a">A</button>
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<button class="keyboard-key" data-key="s">S</button>
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<button class="keyboard-key" data-key="d">D</button>
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<button class="keyboard-key" data-key="f">F</button>
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<button class="keyboard-key" data-key="g">G</button>
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<button class="keyboard-key" data-key="h">H</button>
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<button class="keyboard-key" data-key="j">J</button>
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<button class="keyboard-key" data-key="k">K</button>
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<button class="keyboard-key" data-key="l">L</button>
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</div>
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<div class="keyboard-row">
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<button class="keyboard-key" data-key="z">Z</button>
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<button class="keyboard-key" data-key="x">X</button>
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<button class="keyboard-key" data-key="c">C</button>
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<button class="keyboard-key" data-key="v">V</button>
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<button class="keyboard-key" data-key="b">B</button>
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<button class="keyboard-key" data-key="n">N</button>
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<button class="keyboard-key" data-key="m">M</button>
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<button class="keyboard-key backspace wide" data-key="backspace">←</button>
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</div>
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<div class="keyboard-row">
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<button class="keyboard-key space" data-key=" ">SPACE</button>
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<button class="keyboard-key enter wide" data-key="enter">ENTER</button>
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</div>
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</div>
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<script type="module" src="./js/main.js"></script>
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</body>
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</html>
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+64
-1
@@ -7,17 +7,80 @@ if (!canvas) { // Fail clearly if the element is missing
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throw new Error('Canvas element with id "crt" was not found.'); // Throw a helpful error
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} // End guard
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// Detect if we're on a touch device
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const isTouchDevice = ('ontouchstart' in window) || (navigator.maxTouchPoints > 0);
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// Mobile keyboard handling
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const mobileKeyboard = document.getElementById("mobile-keyboard");
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let keyboardVisible = false;
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function showMobileKeyboard() {
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if (isTouchDevice && mobileKeyboard) {
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mobileKeyboard.classList.add("active");
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keyboardVisible = true;
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}
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}
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function hideMobileKeyboard() {
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if (isTouchDevice && mobileKeyboard) {
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mobileKeyboard.classList.remove("active");
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keyboardVisible = false;
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}
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}
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// Hook into terminal's input mode
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const originalSetInputMode = TeletextTerminal.prototype.setInputMode;
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TeletextTerminal.prototype.setInputMode = function(on) {
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originalSetInputMode.call(this, on);
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if (on) {
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showMobileKeyboard();
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} else {
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hideMobileKeyboard();
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}
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};
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const term = new TeletextTerminal(canvas, { // Create a terminal instance
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cols: 40, // Teletext columns
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rows: 25, // Teletext rows
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scale: 3 // Upscaling factor (keeps the chunky look)
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}); // End terminal creation
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// Wire up mobile keyboard buttons
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if (isTouchDevice && mobileKeyboard) {
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mobileKeyboard.addEventListener("click", (e) => {
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const key = e.target.closest(".keyboard-key");
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if (!key) return;
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const keyValue = key.dataset.key;
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if (!keyValue) return;
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// Simulate keyboard events
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if (keyValue === "enter") {
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term._pushKey({ type: "enter" });
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} else if (keyValue === "backspace") {
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term._pushKey({ type: "backspace" });
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} else {
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term._pushKey({ type: "char", ch: keyValue });
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}
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// Visual feedback
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key.style.transform = "scale(0.95)";
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setTimeout(() => {
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key.style.transform = "";
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}, 100);
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});
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}
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term.start(); // Start the render loop
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// Make it easy to “wake” key handling on click (handy on Safari). // Note
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// Make it easy to "wake" key handling on click (handy on Safari). // Note
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canvas.addEventListener("pointerdown", () => { // On click/tap
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canvas.focus(); // Focus the canvas (helps some browsers deliver key events)
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// On mobile, tapping the canvas acts like pressing Enter to advance
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if (isTouchDevice && !keyboardVisible) {
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term._pushKey({ type: "enter" });
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}
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}); // End listener
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// Run the story with top-level error handling. // Note
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