35 lines
1.4 KiB
JavaScript
35 lines
1.4 KiB
JavaScript
import { TeletextTerminal } from "./core/teletext.js"; // Import the Teletext core
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import { runStoryLoop } from "./story/story.js"; // Import the story runner
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const canvas = document.getElementById("crt"); // Fetch the canvas element
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if (!canvas) { // Fail clearly if the element is missing
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throw new Error('Canvas element with id "crt" was not found.'); // Throw a helpful error
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} // End guard
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const term = new TeletextTerminal(canvas, { // Create a terminal instance
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cols: 40, // Teletext columns
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rows: 25, // Teletext rows
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scale: 3 // Upscaling factor (keeps the chunky look)
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}); // End terminal creation
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term.start(); // Start the render loop
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// Make it easy to “wake” key handling on click (handy on Safari). // Note
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canvas.addEventListener("pointerdown", () => { // On click/tap
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canvas.focus(); // Focus the canvas (helps some browsers deliver key events)
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}); // End listener
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// Run the story with top-level error handling. // Note
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(async () => { // Start async wrapper
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try { // Try to run the story loop
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await runStoryLoop(term); // Run story runner
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} catch (err) { // If anything explodes
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console.error(err); // Log for debugging
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term.clearScreen(); // Clear screen
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term.printStreamAt(1, 1, term.T(term.CC.ALPHA_RED) + "FATAL ERROR"); // Title
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term.printStreamAt(1, 3, term.T(term.CC.ALPHA_WHITE) + String(err?.message ?? err)); // Message
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term.forceRedraw(); // Ensure the user sees it
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} // End catch
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})(); // End wrapper
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