Files
mode7/js/main.js
T

98 lines
3.1 KiB
JavaScript

import { TeletextTerminal } from "./core/teletext.js"; // Import the Teletext core
import { runStoryLoop } from "./story/story.js"; // Import the story runner
const canvas = document.getElementById("crt"); // Fetch the canvas element
if (!canvas) { // Fail clearly if the element is missing
throw new Error('Canvas element with id "crt" was not found.'); // Throw a helpful error
} // End guard
// Detect if we're on a touch device
const isTouchDevice = ('ontouchstart' in window) || (navigator.maxTouchPoints > 0);
// Mobile keyboard handling
const mobileKeyboard = document.getElementById("mobile-keyboard");
let keyboardVisible = false;
function showMobileKeyboard() {
if (isTouchDevice && mobileKeyboard) {
mobileKeyboard.classList.add("active");
keyboardVisible = true;
}
}
function hideMobileKeyboard() {
if (isTouchDevice && mobileKeyboard) {
mobileKeyboard.classList.remove("active");
keyboardVisible = false;
}
}
// Hook into terminal's input mode
const originalSetInputMode = TeletextTerminal.prototype.setInputMode;
TeletextTerminal.prototype.setInputMode = function(on) {
originalSetInputMode.call(this, on);
if (on) {
showMobileKeyboard();
} else {
hideMobileKeyboard();
}
};
const term = new TeletextTerminal(canvas, { // Create a terminal instance
cols: 40, // Teletext columns
rows: 25, // Teletext rows
scale: 3 // Upscaling factor (keeps the chunky look)
}); // End terminal creation
// Wire up mobile keyboard buttons
if (isTouchDevice && mobileKeyboard) {
mobileKeyboard.addEventListener("click", (e) => {
const key = e.target.closest(".keyboard-key");
if (!key) return;
const keyValue = key.dataset.key;
if (!keyValue) return;
// Simulate keyboard events
if (keyValue === "enter") {
term._pushKey({ type: "enter" });
} else if (keyValue === "backspace") {
term._pushKey({ type: "backspace" });
} else {
term._pushKey({ type: "char", ch: keyValue });
}
// Visual feedback
key.style.transform = "scale(0.95)";
setTimeout(() => {
key.style.transform = "";
}, 100);
});
}
term.start(); // Start the render loop
// Make it easy to "wake" key handling on click (handy on Safari). // Note
canvas.addEventListener("pointerdown", () => { // On click/tap
canvas.focus(); // Focus the canvas (helps some browsers deliver key events)
// On mobile, tapping the canvas acts like pressing Enter to advance
if (isTouchDevice && !keyboardVisible) {
term._pushKey({ type: "enter" });
}
}); // End listener
// Run the story with top-level error handling. // Note
(async () => { // Start async wrapper
try { // Try to run the story loop
await runStoryLoop(term); // Run story runner
} catch (err) { // If anything explodes
console.error(err); // Log for debugging
term.clearScreen(); // Clear screen
term.printStreamAt(1, 1, term.T(term.CC.ALPHA_RED) + "FATAL ERROR"); // Title
term.printStreamAt(1, 3, term.T(term.CC.ALPHA_WHITE) + String(err?.message ?? err)); // Message
term.forceRedraw(); // Ensure the user sees it
} // End catch
})(); // End wrapper