Phase 9. Goals form a mind-scoped tree with kind, priority, progress and blockers; their deterministic relevance to a candidate feeds the goal_relevance attention feature and a goal monitor raises stalled goals and observations that touch one. Drives are a closed set of eight scalars with operator-configured ranges and personality-derived baselines; there is no self-preservation, replication or acquisition drive and no way to add one at runtime. Affect is ten scalars moved by an explicit rule table over events and decaying towards baseline; both modulate attention weights each cycle and the effective weights are recorded with every cycle and shown beside the configured ones. Predictions carry a window and machine-checkable criteria (event terms occurring or staying absent, a belief reaching a confidence, or operator judgement). A resolver job judges them deterministically, keeps an append-only outcome history for calibration (accuracy, Brier score, confidence buckets, overconfidence flag), emits prediction_error events scaled by how confident the miss was, and feeds the outcome back into the linked belief as evidence. Causal hypotheses derive predictions automatically. Curiosity turns misses, contradictions and unexplained observations into questions that compete for attention and become investigation goals when admitted. Brain gains after-cycle hooks and goal/motivation state. API, UI (goals, prediction dashboard, cognitive state panel, effective weights) and CLI (goal, prediction, state). Demo scenario 4 verified end to end.
92 lines
7.8 KiB
HTML
92 lines
7.8 KiB
HTML
{{define "content"}}
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{{$m := .Data.Mind}}{{$v := .Data.View}}{{$st := $v.State}}
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<div class="pagehead mindhead">
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<div><h1>{{$m.DisplayName}} <span class="muted small">global workspace</span></h1>
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<p class="muted">What the mind is holding and why it won attention. Every candidate's score is arithmetic you can check. <span data-stream-status class="badge">connecting…</span></p></div>
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<div class="row">{{template "mode_badge" $st.Mode}}{{if not $v.Running}}<span class="badge danger">runtime not running</span>{{end}}</div>
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</div>
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{{template "mind_tabs" (dict "M" $m "Active" "workspace")}}
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<div id="ws-live" data-refresh-on="workspace_broadcast,mode_changed,operator_action" data-refresh-url="/minds/{{$m.Slug}}/workspace" data-stream="/api/v1/minds/{{$m.Slug}}/events/stream?category=cognition,system,operator">
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<section class="grid cols-4">
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<div class="card stat"><div class="stat-label">Cycle</div><div class="stat-value small">{{$st.Cycle}}</div><div class="muted small">{{if $st.LastCycleAt.IsZero}}never run{{else}}last {{ago $st.LastCycleAt}}{{end}}</div></div>
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<div class="card stat"><div class="stat-label">Workspace</div><div class="stat-value small">{{len $st.Workspace}} <span class="muted">/ {{$m.Config.WorkspaceCapacity}}</span></div><div class="muted small">thoughts held</div></div>
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<div class="card stat"><div class="stat-label">Working memory</div><div class="stat-value small">{{len $st.WorkingMemory}} <span class="muted">/ {{$m.Config.WorkingMemoryCapacity}}</span></div><div class="muted small">decay ×{{$m.Config.WorkingMemoryDecay}} per cycle</div></div>
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<div class="card stat"><div class="stat-label">Last stimulus</div><div class="stat-value small">{{if $st.LastStimulus.IsZero}}—{{else}}{{ago $st.LastStimulus}}{{end}}</div><div class="muted small">external input</div></div>
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</section>
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<section class="grid cols-2">
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<div class="card">
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<h2>Workspace contents <span class="muted small">ranked by score × activation</span></h2>
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{{if $st.Workspace}}
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<table class="table compact">
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<thead><tr><th>#</th><th>Thought</th><th>Process</th><th class="num">Score</th><th class="num">Act.</th><th>Why</th></tr></thead>
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<tbody>{{range $i, $t := $st.Workspace}}<tr>
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<td class="muted">{{inc $i}}</td>
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<td>{{if $t.EventID}}<a href="/events/{{$t.EventID}}">{{$t.Summary}}</a>{{else}}{{$t.Summary}}{{end}}<div class="muted small">{{$t.Kind}} · cycle {{$t.AdmittedCycle}}{{if $t.Subject}} · <span class="mono">{{trunc $t.Subject 18}}</span>{{end}}</div></td>
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<td class="small muted">{{$t.Process}}</td>
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<td class="num">{{conf $t.Score}}</td>
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<td class="num">{{conf $t.Activation}}</td>
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<td>{{template "breakdown" $t.Breakdown}}</td>
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</tr>{{end}}</tbody>
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</table>
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{{else}}<p class="muted">Empty. Inject an observation or talk to the mind to give it something to attend to.</p>{{end}}
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</div>
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<div class="card">
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<h2>Working memory <span class="muted small">actively maintained items</span></h2>
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{{if $st.WorkingMemory}}
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<ul class="plain wm">{{range $st.WorkingMemory}}<li><div class="conf"><span class="conf-bar" title="activation {{conf .Activation}}"><i style="width:{{pct .Activation}}"></i></span> <span class="badge">{{.Kind}}</span></div><div>{{.Content}}</div><div class="muted small">since cycle {{.AddedCycle}} · {{ago .TouchedAt}}{{if .SourceEvent}} · <a href="/events/{{.SourceEvent}}">source</a>{{end}}</div></li>{{end}}</ul>
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{{else}}<p class="muted">Nothing held.</p>{{end}}
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</div>
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</section>
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<section class="card">
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<h2>Last cycle: candidates and their fate <span class="muted small">{{len $v.Candidates}} scored{{if $st.LastCycleID}} · <a href="/minds/{{$m.Slug}}/thoughts?correlation={{$st.LastCycleID}}">all events of this cycle</a>{{end}}</span></h2>
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{{if $v.Candidates}}
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<table class="table compact">
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<thead><tr><th>Fate</th><th>Candidate</th><th>Process</th><th class="num">Total</th><th>Breakdown</th><th>Reason</th></tr></thead>
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<tbody>{{range $v.Candidates}}{{$fate := index .Metadata "fate"}}<tr>
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<td><span class="badge {{if eq $fate "admitted"}}ok{{else if eq $fate "suppressed"}}danger{{else}}warn{{end}}">{{$fate}}</span></td>
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<td><a href="/events/{{.ID}}">{{candSummary .Summary}}</a></td>
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<td class="small muted">{{index .Metadata "process"}} · {{index .Metadata "kind"}}</td>
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<td class="num">{{conf .Salience}}</td>
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<td>{{template "breakdown_json" .Payload}}</td>
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<td class="small muted">{{payloadField .Payload "reason"}}</td>
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</tr>{{end}}</tbody>
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</table>
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{{else}}<p class="muted">No candidates scored yet.</p>{{end}}
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</section>
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</div>
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{{if .Principal.User.Role.AtLeast "operator"}}
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<section class="grid cols-2">
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<div class="card">
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<h2>Controls</h2>
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<form method="post" action="/minds/{{$m.Slug}}/workspace/control" class="row">
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<input type="hidden" name="_csrf" value="{{.CSRF}}">
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<button class="btn" name="action" value="cycle" {{if not $v.Running}}disabled{{end}}>Run cycle now</button>
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{{if eq $st.Mode "paused"}}<button class="btn" name="action" value="resume" {{if not $v.Running}}disabled{{end}}>Resume cognition</button>{{else}}<button class="btn" name="action" value="pause" {{if not $v.Running}}disabled{{end}}>Pause cognition</button>{{end}}
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<button class="btn btn-danger" name="action" value="reset" data-confirm="Clear the workspace and working memory? Events, memories and beliefs are untouched." {{if not $v.Running}}disabled{{end}}>Reset transient state</button>
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</form>
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<p class="muted small">Pausing stops cycles; events still accumulate and are processed on resume. Reset clears only transient state and is recorded as an operator action.</p>
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</div>
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{{if .Principal.User.Role.AtLeast "administrator"}}
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<div class="card">
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<h2>Attention weights <span class="muted small">per feature; score = Σ value×weight / Σ weight</span></h2>
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<form method="post" action="/minds/{{$m.Slug}}/workspace/weights" class="stack">
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<input type="hidden" name="_csrf" value="{{.CSRF}}">
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<div class="weights">{{range $f := features}}<label>{{title $f}} <input type="number" name="w.{{$f}}" min="0" max="5" step="0.1" value="{{index $m.Config.AttentionWeights $f}}">{{with $st.EffectiveWeights}}<span class="muted small">effective {{conf (index . $f)}}</span>{{end}}</label>{{end}}</div>
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<p class="muted small">Effective weights are the configured weights after drive and affect modulation in the last cycle.</p>
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<div class="grid cols-2 tight">
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<label>Workspace capacity <input type="number" name="workspace_capacity" min="1" max="32" value="{{$m.Config.WorkspaceCapacity}}"></label>
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<label>Working memory capacity <input type="number" name="working_memory_capacity" min="1" max="64" value="{{$m.Config.WorkingMemoryCapacity}}"></label>
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<label>Decay per cycle <input type="number" name="working_memory_decay" min="0.1" max="0.99" step="0.01" value="{{$m.Config.WorkingMemoryDecay}}"></label>
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<label>Loop threshold <input type="number" name="loop_detect_threshold" min="2" max="50" value="{{$m.Config.LoopDetectThreshold}}"></label>
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</div>
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<div><button class="btn btn-primary" type="submit">Save configuration</button></div>
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</form>
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</div>
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{{end}}
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</section>
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{{end}}
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{{end}}
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{{define "mode_badge"}}{{if eq . "awake"}}<span class="badge ok">awake</span>{{else if eq . "paused"}}<span class="badge warn">paused</span>{{else if eq . "idle"}}<span class="badge">idle</span>{{else}}<span class="badge accent">{{.}}</span>{{end}}{{end}}
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{{define "breakdown"}}<div class="bd">{{range .Terms}}{{if gt .Contribution 0.0}}<span class="bd-term" title="{{.Feature}}: {{.Value}} × {{.Weight}} → {{.Contribution}}" style="width:{{pct .Contribution}}"><i class="f-{{.Feature}}"></i></span>{{end}}{{end}}</div>{{end}}
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{{define "breakdown_json"}}{{with breakdownOf .}}{{template "breakdown" .}}{{end}}{{end}}
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