Use the original handling, walls and projection from the executable

Decoded from SKIDMARKS_CD32's machine code:

- Car physics: the per-frame engine/grip/steering update, gravity and
  jumps, the hill effect on the throttle, and body tilt. Replaces the
  reconstructed handling model.
- The meaning of every .set value (separate drag, grip and power for
  human and computer drivers; steering, gravity, tow hitch), and the
  six handling presets, offered by a new Handling menu option.
- Walls: the road edges are quadratic B-splines through the gates'
  ends. They match the painted road edges.
- The real projection, which lifts points by their height; the height
  map is indexed by world cells, not screen pixels.
- Tracks have one more gate than the stored count: the last gate was
  being dropped on every track.

Computer drivers now follow the road between the walls and steer like
the original's. Vehicle assets store the values as `handling`; older
files still load. Docs describe the decoded logic.
This commit is contained in:
2026-10-20 07:32:46 +00:00
parent ee895e0455
commit 6226c88d4e
44 changed files with 1283 additions and 791 deletions
+9 -5
View File
@@ -1,11 +1,14 @@
# Skids track TRACK4-4. Lines starting with # are comments.
#
# The picture is track.png: 1024x512, 16 colours. Its palette is the
# track's palette. Colours 8-15 are road (full grip), 0-7 are scenery.
# track's palette. Colours 8-15 are road, 0-7 are scenery (dusty).
#
# gate x1 y1 x2 y2: lap gates in race order, in world units. Gate 0 is
# the start/finish line; the grid forms up behind it. World to picture:
# picture x = wx - wy + 512, picture y = (wx + wy) * 31/64 - 252
# the start/finish line; the grid forms up behind it. The gates' ends
# also shape the walls: each edge of the road is a smooth curve
# through the matching ends of the gates. World to picture, for a
# point at height z (pixels):
# picture x = wx - wy + 512, picture y = (wx + wy) / 2 - 156 - z
gate 633.9375 408.65625 639.0625 527.6875
gate 714.9375 491.65625 738.0625 620.6875
gate 773.125 529.625 824.1875 651.21875
@@ -42,6 +45,7 @@ gate 298.375 350.65625 413.6875 398.3125
gate 293.90625 281.8125 414.1875 352
gate 347.40625 233.625 448.21875 353.125
gate 423.4375 212.9375 488.71875 377.71875
gate 564.25 334.1875 561.15625 443.375
# Name of the set of tracks this one belongs to, shown in the menu.
set Sounf Of Speed
@@ -50,8 +54,8 @@ set Sounf Of Speed
start 800 350
flags 0
# height: 64 rows of 64 values, ground height x 256. Each value covers
# 16x8 pixels of the picture.
# height: 64 rows (world y) of 64 values (world x), ground height in
# pixels x 64. Each value covers 16 x 16 world units.
height
6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400
6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400 6400