Add the contents of disk 1
- LHA -lh5/-lh6/-lh7 decoding with CRC checks (disk 1 is mostly lh5) - Real track palettes and set names, read from each track file's header - Camaro, plus the caravan as a towable trailer (Caravans option) - Drivers' names, menu pictures and the original .set values per car - Original sound effects (IFF 8SVX) through a new sample mixer: engine pitched with revs, tyre screech, crashes, backfire, horn, start beeps - The original tune (OctaMED MMD1) through a new player; loudness tracks OpenMPT's render through the whole song. Music option in the menu - Title picture (IFF ILBM) at the top of the menu - skids unpack and skids music commands - Gate crossings now judged on each car's whole movement per frame, including collision knocks; stalled computer cars are put back on the line after 8 seconds The executable's game logic (handling, AI) is still not decoded.
@@ -42,6 +42,8 @@ Plain text; lines starting with `#` are comments.
|
||||
- **`height`:** 64 rows of 64 numbers giving ground height × 256. Each
|
||||
number covers a 16 × 8 pixel cell of the picture. Slopes push cars
|
||||
downhill and tilt the car sprites.
|
||||
- **`set`:** the name of the set of tracks this one belongs to, shown under
|
||||
the menu thumbnail.
|
||||
- **`start`, `flags`:** values from the original data that the game
|
||||
doesn't use.
|
||||
|
||||
@@ -68,12 +70,21 @@ A 2048 × 800 sprite sheet: 32 headings across by 25 tilts down, each cell
|
||||
- **Tilts:** row = roll × 5 + pitch (each 0–4), so row 12 is the car on
|
||||
flat ground.
|
||||
|
||||
### `<id>-menu.png` (optional)
|
||||
|
||||
The car's 64 × 32 picture from the original select screen, in the same
|
||||
four colours as the sprite sheet.
|
||||
|
||||
### `<id>.txt`
|
||||
|
||||
The display name and handling:
|
||||
The display name, driver and handling:
|
||||
|
||||
| Setting | Meaning |
|
||||
|-----------|---------|
|
||||
| `name` | name shown in the menu |
|
||||
| `driver` | driver's name, shown next to it |
|
||||
| `trailer` | `yes` for something towed behind cars (the caravan) rather than driven |
|
||||
| `original`| the 16 values from the original `.set` file, kept for reference; the game doesn't use them yet |
|
||||
| `top` | top speed on tarmac |
|
||||
| `accel` | acceleration |
|
||||
| `brake` | braking |
|
||||
@@ -82,7 +93,39 @@ The display name and handling:
|
||||
| `mass` | weight in collisions |
|
||||
| `offroad` | speed and grip multiplier on scenery |
|
||||
|
||||
To add a car, add a new `<id>.png` / `<id>.txt` pair.
|
||||
The handling values are a reconstruction, so tune them freely. To add a
|
||||
car, add a new `<id>.png` / `<id>.txt` pair.
|
||||
|
||||
## Sounds: `sounds/*.wav`
|
||||
|
||||
8-bit mono WAV files at the original Amiga sample rates. A loop point,
|
||||
stored in the WAV's `smpl` chunk, makes a sound repeat from there; most
|
||||
sample editors keep it. The game uses these names:
|
||||
|
||||
| Sound | Use |
|
||||
|-------|-----|
|
||||
| `motor3` | engine, pitched up and down with revs (falls back to `motor`, then `engine`) |
|
||||
| `screech2` | tyres sliding (falls back to `screech3`, then `screech`) |
|
||||
| `crash1`, `crash2`, `crash3` | collisions, picked at random |
|
||||
| `backfire` | lifting off at high revs |
|
||||
| `horn` | Right Shift (player 1) or Left Shift (player 2) |
|
||||
| `beep`, `beep2` | countdown, then lights out |
|
||||
|
||||
Missing sounds fall back to synthesised ones. Any other WAV files are kept
|
||||
but not used.
|
||||
|
||||
## Music: `music/*.med`
|
||||
|
||||
The tune, an OctaMED module. Edit it in a tracker that reads MED files,
|
||||
such as OpenMPT. The game's player supports plain sample instruments (no
|
||||
synth sounds) and the commands listed in `docs/FORMATS.md`. Preview it
|
||||
with `skids music --data assets --out tune.wav`. If there are several
|
||||
files, the first in name order plays.
|
||||
|
||||
## Pictures: `gfx/*.png`
|
||||
|
||||
Indexed PNGs. `skidtoon.png` is the title picture at the top of the menu,
|
||||
shown at half size. The others aren't used.
|
||||
|
||||
## Palettes: `palettes/*.pal` (optional)
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 727 B |
|
After Width: | Height: | Size: 197 B |
|
After Width: | Height: | Size: 153 B |
|
After Width: | Height: | Size: 15 KiB |
|
Before Width: | Height: | Size: 132 KiB After Width: | Height: | Size: 132 KiB |
@@ -27,6 +27,9 @@ gate 600.6875 768.8125 488.4375 696.3125
|
||||
gate 599.25 904.75 487.75 759.25
|
||||
gate 456.75 935 408.5 776.75
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Racing In The Name Of
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 458 107
|
||||
flags 1
|
||||
|
||||
|
Before Width: | Height: | Size: 138 KiB After Width: | Height: | Size: 138 KiB |
@@ -36,6 +36,9 @@ gate 253.125 618.375 144.34375 626.03125
|
||||
gate 311.4375 676.8125 239.25 719.28125
|
||||
gate 357.25 723.75 333.1875 815.5625
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Racing In The Name Of
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 461 295
|
||||
flags 0
|
||||
|
||||
|
Before Width: | Height: | Size: 126 KiB After Width: | Height: | Size: 126 KiB |
@@ -31,6 +31,9 @@ gate 487.75 549.25 491.5 648.5
|
||||
gate 708 556 686.5 649.5
|
||||
gate 766.5 529.5 861 616.5
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Racing In The Name Of
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 608 305
|
||||
flags 0
|
||||
|
||||
|
Before Width: | Height: | Size: 119 KiB After Width: | Height: | Size: 119 KiB |
@@ -31,6 +31,9 @@ gate 761 667 688.5 575.5
|
||||
gate 645 675 623 573
|
||||
gate 550.4375 729.8125 495.75 655.25
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Racing In The Name Of
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 608 305
|
||||
flags 0
|
||||
|
||||
|
Before Width: | Height: | Size: 145 KiB After Width: | Height: | Size: 145 KiB |
@@ -32,6 +32,9 @@ gate 381.40625 687.25 449.78125 749.875
|
||||
gate 472.28125 690.78125 551.53125 741.53125
|
||||
gate 468.5625 611.34375 549.5625 610.34375
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Racing In The Name Of
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 301 79
|
||||
flags 0
|
||||
|
||||
|
Before Width: | Height: | Size: 138 KiB After Width: | Height: | Size: 138 KiB |
@@ -48,6 +48,9 @@ gate 535.65625 389.6875 437.78125 406.5625
|
||||
gate 576.625 424.75 529.125 502.25
|
||||
gate 646.96875 425.4375 648.46875 504.4375
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Racing In The Name Of
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 434 354
|
||||
flags 1
|
||||
|
||||
|
Before Width: | Height: | Size: 126 KiB After Width: | Height: | Size: 126 KiB |
@@ -28,6 +28,9 @@ gate 360.5 837.5 380 756
|
||||
gate 222.9375 708.375 281.25 659.65625
|
||||
gate 80.25 559.03125 229.5625 610.21875
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Even Flow
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 474 167
|
||||
flags 1
|
||||
|
||||
|
Before Width: | Height: | Size: 124 KiB After Width: | Height: | Size: 124 KiB |
@@ -33,6 +33,9 @@ gate 622.375 910.5 544.6875 822.6875
|
||||
gate 508.6875 934.5 481.71875 820.71875
|
||||
gate 418 903.5 421.75 805.75
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Even Flow
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 339 117
|
||||
flags 1
|
||||
|
||||
|
Before Width: | Height: | Size: 128 KiB After Width: | Height: | Size: 128 KiB |
@@ -40,6 +40,9 @@ gate 610 280 715.5 340.5
|
||||
gate 627.25 212.75 703.5 208.5
|
||||
gate 565.5 156.5 587 89
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Even Flow
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 420 97
|
||||
flags 0
|
||||
|
||||
|
Before Width: | Height: | Size: 120 KiB After Width: | Height: | Size: 120 KiB |
@@ -47,6 +47,9 @@ gate 551.3125 264.84375 488.125 183.375
|
||||
gate 504.84375 311.25 424.9375 247.21875
|
||||
gate 465.90625 350.15625 376.78125 298.09375
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Even Flow
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 689 201
|
||||
flags 1
|
||||
|
||||
|
Before Width: | Height: | Size: 128 KiB After Width: | Height: | Size: 128 KiB |
@@ -51,6 +51,9 @@ gate 598.9375 295.90625 581.4375 233.40625
|
||||
gate 486.375 293.34375 450.375 235.34375
|
||||
gate 350.8125 298.75 320.0625 235.5
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Even Flow
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 353 47
|
||||
flags 0
|
||||
|
||||
|
Before Width: | Height: | Size: 101 KiB After Width: | Height: | Size: 101 KiB |
@@ -54,6 +54,9 @@ gate 722.125 791.0625 640.125 753.0625
|
||||
gate 659.5 864.25 598.5 787.25
|
||||
gate 556.375 884.4375 560.75 793.5625
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Even Flow
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 353 47
|
||||
flags 0
|
||||
|
||||
|
Before Width: | Height: | Size: 155 KiB After Width: | Height: | Size: 155 KiB |
@@ -44,6 +44,9 @@ gate 307.5 604.875 307.6875 694.3125
|
||||
gate 358.5 603.5 386 696
|
||||
gate 437.34375 599.28125 412.75 695.25
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Surf 'n' Slam
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 641 315
|
||||
flags 0
|
||||
|
||||
|
Before Width: | Height: | Size: 132 KiB After Width: | Height: | Size: 132 KiB |
@@ -30,6 +30,9 @@ gate 498.8125 807.25 578.75 940.28125
|
||||
gate 566.5 820.5 690.75 890.25
|
||||
gate 597.75 790.3125 707.8125 768.96875
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Surf 'n' Slam
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 475 288
|
||||
flags 0
|
||||
|
||||
|
Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
@@ -38,6 +38,9 @@ gate 635 363 636.75 487.25
|
||||
gate 689.25 419.75 707.625 558.375
|
||||
gate 741.4375 471.8125 785.84375 638.65625
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Surf 'n' Slam
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 809 244
|
||||
flags 0
|
||||
|
||||
|
Before Width: | Height: | Size: 129 KiB After Width: | Height: | Size: 129 KiB |
@@ -39,6 +39,9 @@ gate 573.59375 394.84375 716.59375 427.84375
|
||||
gate 483.625 301.96875 614.125 331.46875
|
||||
gate 450.3125 217.03125 589.3125 298.03125
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Surf 'n' Slam
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 796 294
|
||||
flags 0
|
||||
|
||||
|
Before Width: | Height: | Size: 155 KiB After Width: | Height: | Size: 155 KiB |
@@ -36,6 +36,9 @@ gate 304.5 269.5 405 337
|
||||
gate 335.75 207.5 415.75 287.5
|
||||
gate 386.125 161.5 465.375 240.25
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Surf 'n' Slam
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 744 137
|
||||
flags 0
|
||||
|
||||
|
Before Width: | Height: | Size: 144 KiB After Width: | Height: | Size: 144 KiB |
@@ -47,6 +47,9 @@ gate 796.78125 544.59375 896.84375 523.4375
|
||||
gate 760.125 503.53125 816.78125 446.34375
|
||||
gate 658.5 417.5 705.75 366.25
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Surf 'n' Slam
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 356 188
|
||||
flags 0
|
||||
|
||||
|
Before Width: | Height: | Size: 136 KiB After Width: | Height: | Size: 136 KiB |
@@ -37,6 +37,9 @@ gate 402 504 402 378
|
||||
gate 342.53125 501.71875 264 374.5
|
||||
gate 316.5625 513.03125 192.25 387
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Sounf Of Speed
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 213 275
|
||||
flags 1
|
||||
|
||||
|
Before Width: | Height: | Size: 136 KiB After Width: | Height: | Size: 136 KiB |
@@ -47,6 +47,9 @@ gate 715.375 842.65625 586.40625 755
|
||||
gate 701.84375 891.1875 585.65625 814.03125
|
||||
gate 663.3125 939.1875 581.0625 837.78125
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Sounf Of Speed
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 122 216
|
||||
flags 0
|
||||
|
||||
|
Before Width: | Height: | Size: 129 KiB After Width: | Height: | Size: 129 KiB |
@@ -40,6 +40,9 @@ gate 372.1875 581.84375 301.1875 652.34375
|
||||
gate 402.625 626.75 392.625 759.25
|
||||
gate 435.0625 628.59375 502.1875 772.34375
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Sounf Of Speed
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 672 360
|
||||
flags 0
|
||||
|
||||
|
Before Width: | Height: | Size: 163 KiB After Width: | Height: | Size: 163 KiB |
@@ -43,6 +43,9 @@ gate 293.90625 281.8125 414.1875 352
|
||||
gate 347.40625 233.625 448.21875 353.125
|
||||
gate 423.4375 212.9375 488.71875 377.71875
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Sounf Of Speed
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 800 350
|
||||
flags 0
|
||||
|
||||
|
Before Width: | Height: | Size: 118 KiB After Width: | Height: | Size: 118 KiB |
@@ -47,6 +47,9 @@ gate 265.75 441.875 165.75 375.875
|
||||
gate 247.84375 489.21875 133.09375 438.96875
|
||||
gate 259.9375 536.59375 154.9375 525.59375
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Sounf Of Speed
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 362 264
|
||||
flags 0
|
||||
|
||||
|
Before Width: | Height: | Size: 153 KiB After Width: | Height: | Size: 153 KiB |
@@ -42,6 +42,9 @@ gate 506.1875 355.09375 607.4375 450.84375
|
||||
gate 628.3125 300 668.3125 426
|
||||
gate 841.875 457.5 766.875 502.5
|
||||
|
||||
# Name of the set of tracks this one belongs to, shown in the menu.
|
||||
set Sounf Of Speed
|
||||
|
||||
# As stored in the original data; not used by the game.
|
||||
start 501 153
|
||||
flags 0
|
||||
|
||||
|
After Width: | Height: | Size: 410 B |
|
After Width: | Height: | Size: 166 KiB |
@@ -0,0 +1,23 @@
|
||||
# Skids vehicle settings. Lines starting with # are comments.
|
||||
# The sprite sheet is camaro.png: 32 headings across, 25 tilts down.
|
||||
name CAMARO
|
||||
driver ROD
|
||||
# yes = towed behind cars (Caravans option) instead of driven
|
||||
trailer no
|
||||
# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 54 35 32 8 7 22 22 16 49 14 53 0 0 0 0 0
|
||||
# top speed on tarmac, world pixels per second
|
||||
top 200
|
||||
# acceleration and braking, world pixels per second squared
|
||||
accel 170
|
||||
brake 320
|
||||
# sideways grip (higher = less sliding)
|
||||
grip 5
|
||||
# steering rate, radians per second
|
||||
turn 3.6
|
||||
# weight in collisions
|
||||
mass 1
|
||||
# speed and grip multiplier off the road
|
||||
offroad 0.55
|
||||
|
After Width: | Height: | Size: 408 B |
|
After Width: | Height: | Size: 148 KiB |
@@ -0,0 +1,23 @@
|
||||
# Skids vehicle settings. Lines starting with # are comments.
|
||||
# The sprite sheet is caravan.png: 32 headings across, 25 tilts down.
|
||||
name CARAVAN
|
||||
driver SIMON
|
||||
# yes = towed behind cars (Caravans option) instead of driven
|
||||
trailer yes
|
||||
# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 2 65532 65532 1 12 10 16 14 0 0 0 0 0 0 0 0
|
||||
# top speed on tarmac, world pixels per second
|
||||
top 200
|
||||
# acceleration and braking, world pixels per second squared
|
||||
accel 170
|
||||
brake 320
|
||||
# sideways grip (higher = less sliding)
|
||||
grip 5
|
||||
# steering rate, radians per second
|
||||
turn 3.6
|
||||
# weight in collisions
|
||||
mass 1
|
||||
# speed and grip multiplier off the road
|
||||
offroad 0.55
|
||||
|
After Width: | Height: | Size: 301 B |
@@ -1,6 +1,13 @@
|
||||
# Skids vehicle settings. Lines starting with # are comments.
|
||||
# The sprite sheet is cow.png: 32 headings across, 25 tilts down.
|
||||
name COW
|
||||
driver ROB
|
||||
# yes = towed behind cars (Caravans option) instead of driven
|
||||
trailer no
|
||||
# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 15 14 34 8 4 598 15 12 13 4 2003 0 0 0 0 0
|
||||
# top speed on tarmac, world pixels per second
|
||||
top 170
|
||||
# acceleration and braking, world pixels per second squared
|
||||
|
||||
|
After Width: | Height: | Size: 365 B |
@@ -1,6 +1,13 @@
|
||||
# Skids vehicle settings. Lines starting with # are comments.
|
||||
# The sprite sheet is f1.png: 32 headings across, 25 tilts down.
|
||||
name FORMULA 1
|
||||
driver SIMON
|
||||
# yes = towed behind cars (Caravans option) instead of driven
|
||||
trailer no
|
||||
# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 60 71 30 0 6 16 24 12 58 42 29 0 0 0 0 0
|
||||
# top speed on tarmac, world pixels per second
|
||||
top 240
|
||||
# acceleration and braking, world pixels per second squared
|
||||
|
||||
|
After Width: | Height: | Size: 398 B |
@@ -1,6 +1,13 @@
|
||||
# Skids vehicle settings. Lines starting with # are comments.
|
||||
# The sprite sheet is midget.png: 32 headings across, 25 tilts down.
|
||||
name MIDGET
|
||||
driver ROB
|
||||
# yes = towed behind cars (Caravans option) instead of driven
|
||||
trailer no
|
||||
# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 51 21 30 16 3 45 16 13 44 13 93 0 0 0 0 0
|
||||
# top speed on tarmac, world pixels per second
|
||||
top 205
|
||||
# acceleration and braking, world pixels per second squared
|
||||
|
||||
|
After Width: | Height: | Size: 360 B |
@@ -1,6 +1,13 @@
|
||||
# Skids vehicle settings. Lines starting with # are comments.
|
||||
# The sprite sheet is mini.png: 32 headings across, 25 tilts down.
|
||||
name MINI
|
||||
driver ROB
|
||||
# yes = towed behind cars (Caravans option) instead of driven
|
||||
trailer no
|
||||
# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 56 24 30 12 3 24 20 12 46 10 100 0 0 0 0 0
|
||||
# top speed on tarmac, world pixels per second
|
||||
top 190
|
||||
# acceleration and braking, world pixels per second squared
|
||||
|
||||
|
After Width: | Height: | Size: 376 B |
@@ -1,6 +1,13 @@
|
||||
# Skids vehicle settings. Lines starting with # are comments.
|
||||
# The sprite sheet is police.png: 32 headings across, 25 tilts down.
|
||||
name POLICE
|
||||
driver SIMON
|
||||
# yes = towed behind cars (Caravans option) instead of driven
|
||||
trailer no
|
||||
# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 56 34 22 6 2 15 19 11 49 14 44 0 0 0 0 0
|
||||
# top speed on tarmac, world pixels per second
|
||||
top 215
|
||||
# acceleration and braking, world pixels per second squared
|
||||
|
||||
|
After Width: | Height: | Size: 341 B |
@@ -1,6 +1,13 @@
|
||||
# Skids vehicle settings. Lines starting with # are comments.
|
||||
# The sprite sheet is porsche.png: 32 headings across, 25 tilts down.
|
||||
name PORSCHE
|
||||
driver IMAGINE
|
||||
# yes = towed behind cars (Caravans option) instead of driven
|
||||
trailer no
|
||||
# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 56 34 22 6 2 15 21 12 49 14 44 0 0 0 0 0
|
||||
# top speed on tarmac, world pixels per second
|
||||
top 225
|
||||
# acceleration and braking, world pixels per second squared
|
||||
|
||||
|
After Width: | Height: | Size: 412 B |
@@ -1,6 +1,13 @@
|
||||
# Skids vehicle settings. Lines starting with # are comments.
|
||||
# The sprite sheet is truck.png: 32 headings across, 25 tilts down.
|
||||
name TRUCK
|
||||
driver ROD
|
||||
# yes = towed behind cars (Caravans option) instead of driven
|
||||
trailer no
|
||||
# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 55 26 28 18 2 29 20 17 54 19 35 0 0 0 0 0
|
||||
# top speed on tarmac, world pixels per second
|
||||
top 195
|
||||
# acceleration and braking, world pixels per second squared
|
||||
|
||||
|
After Width: | Height: | Size: 381 B |
@@ -1,6 +1,13 @@
|
||||
# Skids vehicle settings. Lines starting with # are comments.
|
||||
# The sprite sheet is vw.png: 32 headings across, 25 tilts down.
|
||||
name BEETLE
|
||||
driver ROB
|
||||
# yes = towed behind cars (Caravans option) instead of driven
|
||||
trailer no
|
||||
# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 57 28 32 12 3 29 20 14 51 15 63 0 0 0 0 0
|
||||
# top speed on tarmac, world pixels per second
|
||||
top 185
|
||||
# acceleration and braking, world pixels per second squared
|
||||
|
||||