Add the contents of disk 1

- LHA -lh5/-lh6/-lh7 decoding with CRC checks (disk 1 is mostly lh5)
- Real track palettes and set names, read from each track file's header
- Camaro, plus the caravan as a towable trailer (Caravans option)
- Drivers' names, menu pictures and the original .set values per car
- Original sound effects (IFF 8SVX) through a new sample mixer: engine
  pitched with revs, tyre screech, crashes, backfire, horn, start beeps
- The original tune (OctaMED MMD1) through a new player; loudness tracks
  OpenMPT's render through the whole song. Music option in the menu
- Title picture (IFF ILBM) at the top of the menu
- skids unpack and skids music commands
- Gate crossings now judged on each car's whole movement per frame,
  including collision knocks; stalled computer cars are put back on the
  line after 8 seconds

The executable's game logic (handling, AI) is still not decoded.
This commit is contained in:
2026-10-19 20:24:33 +00:00
committed by Claude
parent f27bd2e993
commit 9d82d99c15
106 changed files with 2706 additions and 287 deletions
+3
View File
@@ -30,6 +30,9 @@ gate 498.8125 807.25 578.75 940.28125
gate 566.5 820.5 690.75 890.25
gate 597.75 790.3125 707.8125 768.96875
# Name of the set of tracks this one belongs to, shown in the menu.
set Surf 'n' Slam
# As stored in the original data; not used by the game.
start 475 288
flags 0