Add the contents of disk 1
- LHA -lh5/-lh6/-lh7 decoding with CRC checks (disk 1 is mostly lh5) - Real track palettes and set names, read from each track file's header - Camaro, plus the caravan as a towable trailer (Caravans option) - Drivers' names, menu pictures and the original .set values per car - Original sound effects (IFF 8SVX) through a new sample mixer: engine pitched with revs, tyre screech, crashes, backfire, horn, start beeps - The original tune (OctaMED MMD1) through a new player; loudness tracks OpenMPT's render through the whole song. Music option in the menu - Title picture (IFF ILBM) at the top of the menu - skids unpack and skids music commands - Gate crossings now judged on each car's whole movement per frame, including collision knocks; stalled computer cars are put back on the line after 8 seconds The executable's game logic (handling, AI) is still not decoded.
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@@ -38,6 +38,9 @@ gate 635 363 636.75 487.25
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gate 689.25 419.75 707.625 558.375
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gate 741.4375 471.8125 785.84375 638.65625
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# Name of the set of tracks this one belongs to, shown in the menu.
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set Surf 'n' Slam
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# As stored in the original data; not used by the game.
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start 809 244
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flags 0
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