Add the contents of disk 1
- LHA -lh5/-lh6/-lh7 decoding with CRC checks (disk 1 is mostly lh5) - Real track palettes and set names, read from each track file's header - Camaro, plus the caravan as a towable trailer (Caravans option) - Drivers' names, menu pictures and the original .set values per car - Original sound effects (IFF 8SVX) through a new sample mixer: engine pitched with revs, tyre screech, crashes, backfire, horn, start beeps - The original tune (OctaMED MMD1) through a new player; loudness tracks OpenMPT's render through the whole song. Music option in the menu - Title picture (IFF ILBM) at the top of the menu - skids unpack and skids music commands - Gate crossings now judged on each car's whole movement per frame, including collision knocks; stalled computer cars are put back on the line after 8 seconds The executable's game logic (handling, AI) is still not decoded.
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@@ -43,6 +43,9 @@ gate 293.90625 281.8125 414.1875 352
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gate 347.40625 233.625 448.21875 353.125
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gate 423.4375 212.9375 488.71875 377.71875
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# Name of the set of tracks this one belongs to, shown in the menu.
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set Sounf Of Speed
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# As stored in the original data; not used by the game.
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start 800 350
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flags 0
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