Add the contents of disk 1
- LHA -lh5/-lh6/-lh7 decoding with CRC checks (disk 1 is mostly lh5) - Real track palettes and set names, read from each track file's header - Camaro, plus the caravan as a towable trailer (Caravans option) - Drivers' names, menu pictures and the original .set values per car - Original sound effects (IFF 8SVX) through a new sample mixer: engine pitched with revs, tyre screech, crashes, backfire, horn, start beeps - The original tune (OctaMED MMD1) through a new player; loudness tracks OpenMPT's render through the whole song. Music option in the menu - Title picture (IFF ILBM) at the top of the menu - skids unpack and skids music commands - Gate crossings now judged on each car's whole movement per frame, including collision knocks; stalled computer cars are put back on the line after 8 seconds The executable's game logic (handling, AI) is still not decoded.
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After Width: | Height: | Size: 410 B |
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After Width: | Height: | Size: 166 KiB |
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# Skids vehicle settings. Lines starting with # are comments.
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# The sprite sheet is camaro.png: 32 headings across, 25 tilts down.
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name CAMARO
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driver ROD
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# yes = towed behind cars (Caravans option) instead of driven
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trailer no
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# The 16 values from the original .set file. Their meaning is not
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||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
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original 54 35 32 8 7 22 22 16 49 14 53 0 0 0 0 0
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# top speed on tarmac, world pixels per second
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top 200
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# acceleration and braking, world pixels per second squared
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accel 170
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brake 320
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# sideways grip (higher = less sliding)
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grip 5
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# steering rate, radians per second
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turn 3.6
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# weight in collisions
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mass 1
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# speed and grip multiplier off the road
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offroad 0.55
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After Width: | Height: | Size: 408 B |
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After Width: | Height: | Size: 148 KiB |
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# Skids vehicle settings. Lines starting with # are comments.
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# The sprite sheet is caravan.png: 32 headings across, 25 tilts down.
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name CARAVAN
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driver SIMON
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# yes = towed behind cars (Caravans option) instead of driven
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trailer yes
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# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 2 65532 65532 1 12 10 16 14 0 0 0 0 0 0 0 0
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||||
# top speed on tarmac, world pixels per second
|
||||
top 200
|
||||
# acceleration and braking, world pixels per second squared
|
||||
accel 170
|
||||
brake 320
|
||||
# sideways grip (higher = less sliding)
|
||||
grip 5
|
||||
# steering rate, radians per second
|
||||
turn 3.6
|
||||
# weight in collisions
|
||||
mass 1
|
||||
# speed and grip multiplier off the road
|
||||
offroad 0.55
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||||
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After Width: | Height: | Size: 301 B |
@@ -1,6 +1,13 @@
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# Skids vehicle settings. Lines starting with # are comments.
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# The sprite sheet is cow.png: 32 headings across, 25 tilts down.
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name COW
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driver ROB
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# yes = towed behind cars (Caravans option) instead of driven
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trailer no
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# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 15 14 34 8 4 598 15 12 13 4 2003 0 0 0 0 0
|
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# top speed on tarmac, world pixels per second
|
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top 170
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||||
# acceleration and braking, world pixels per second squared
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||||
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After Width: | Height: | Size: 365 B |
@@ -1,6 +1,13 @@
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# Skids vehicle settings. Lines starting with # are comments.
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# The sprite sheet is f1.png: 32 headings across, 25 tilts down.
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name FORMULA 1
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driver SIMON
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# yes = towed behind cars (Caravans option) instead of driven
|
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trailer no
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# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 60 71 30 0 6 16 24 12 58 42 29 0 0 0 0 0
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# top speed on tarmac, world pixels per second
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top 240
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||||
# acceleration and braking, world pixels per second squared
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||||
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After Width: | Height: | Size: 398 B |
@@ -1,6 +1,13 @@
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# Skids vehicle settings. Lines starting with # are comments.
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# The sprite sheet is midget.png: 32 headings across, 25 tilts down.
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name MIDGET
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driver ROB
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# yes = towed behind cars (Caravans option) instead of driven
|
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trailer no
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||||
# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 51 21 30 16 3 45 16 13 44 13 93 0 0 0 0 0
|
||||
# top speed on tarmac, world pixels per second
|
||||
top 205
|
||||
# acceleration and braking, world pixels per second squared
|
||||
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||||
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After Width: | Height: | Size: 360 B |
@@ -1,6 +1,13 @@
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# Skids vehicle settings. Lines starting with # are comments.
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# The sprite sheet is mini.png: 32 headings across, 25 tilts down.
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name MINI
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driver ROB
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# yes = towed behind cars (Caravans option) instead of driven
|
||||
trailer no
|
||||
# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 56 24 30 12 3 24 20 12 46 10 100 0 0 0 0 0
|
||||
# top speed on tarmac, world pixels per second
|
||||
top 190
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||||
# acceleration and braking, world pixels per second squared
|
||||
|
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After Width: | Height: | Size: 376 B |
@@ -1,6 +1,13 @@
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# Skids vehicle settings. Lines starting with # are comments.
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# The sprite sheet is police.png: 32 headings across, 25 tilts down.
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name POLICE
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driver SIMON
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# yes = towed behind cars (Caravans option) instead of driven
|
||||
trailer no
|
||||
# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 56 34 22 6 2 15 19 11 49 14 44 0 0 0 0 0
|
||||
# top speed on tarmac, world pixels per second
|
||||
top 215
|
||||
# acceleration and braking, world pixels per second squared
|
||||
|
||||
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After Width: | Height: | Size: 341 B |
@@ -1,6 +1,13 @@
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# Skids vehicle settings. Lines starting with # are comments.
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||||
# The sprite sheet is porsche.png: 32 headings across, 25 tilts down.
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name PORSCHE
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driver IMAGINE
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||||
# yes = towed behind cars (Caravans option) instead of driven
|
||||
trailer no
|
||||
# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 56 34 22 6 2 15 21 12 49 14 44 0 0 0 0 0
|
||||
# top speed on tarmac, world pixels per second
|
||||
top 225
|
||||
# acceleration and braking, world pixels per second squared
|
||||
|
||||
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After Width: | Height: | Size: 412 B |
@@ -1,6 +1,13 @@
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# Skids vehicle settings. Lines starting with # are comments.
|
||||
# The sprite sheet is truck.png: 32 headings across, 25 tilts down.
|
||||
name TRUCK
|
||||
driver ROD
|
||||
# yes = towed behind cars (Caravans option) instead of driven
|
||||
trailer no
|
||||
# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 55 26 28 18 2 29 20 17 54 19 35 0 0 0 0 0
|
||||
# top speed on tarmac, world pixels per second
|
||||
top 195
|
||||
# acceleration and braking, world pixels per second squared
|
||||
|
||||
|
After Width: | Height: | Size: 381 B |
@@ -1,6 +1,13 @@
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||||
# Skids vehicle settings. Lines starting with # are comments.
|
||||
# The sprite sheet is vw.png: 32 headings across, 25 tilts down.
|
||||
name BEETLE
|
||||
driver ROB
|
||||
# yes = towed behind cars (Caravans option) instead of driven
|
||||
trailer no
|
||||
# The 16 values from the original .set file. Their meaning is not
|
||||
# decoded yet, so the game does not use them; the handling below is
|
||||
# a reconstruction.
|
||||
original 57 28 32 12 3 29 20 14 51 15 63 0 0 0 0 0
|
||||
# top speed on tarmac, world pixels per second
|
||||
top 185
|
||||
# acceleration and braking, world pixels per second squared
|
||||
|
||||