Add the contents of disk 1
- LHA -lh5/-lh6/-lh7 decoding with CRC checks (disk 1 is mostly lh5) - Real track palettes and set names, read from each track file's header - Camaro, plus the caravan as a towable trailer (Caravans option) - Drivers' names, menu pictures and the original .set values per car - Original sound effects (IFF 8SVX) through a new sample mixer: engine pitched with revs, tyre screech, crashes, backfire, horn, start beeps - The original tune (OctaMED MMD1) through a new player; loudness tracks OpenMPT's render through the whole song. Music option in the menu - Title picture (IFF ILBM) at the top of the menu - skids unpack and skids music commands - Gate crossings now judged on each car's whole movement per frame, including collision knocks; stalled computer cars are put back on the line after 8 seconds The executable's game logic (handling, AI) is still not decoded.
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@@ -1,6 +1,13 @@
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# Skids vehicle settings. Lines starting with # are comments.
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# The sprite sheet is mini.png: 32 headings across, 25 tilts down.
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name MINI
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driver ROB
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# yes = towed behind cars (Caravans option) instead of driven
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trailer no
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# The 16 values from the original .set file. Their meaning is not
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# decoded yet, so the game does not use them; the handling below is
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# a reconstruction.
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original 56 24 30 12 3 24 20 12 46 10 100 0 0 0 0 0
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# top speed on tarmac, world pixels per second
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top 190
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# acceleration and braking, world pixels per second squared
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