Extract the track thumbnails and the ball sprite bank
- Track files: decode the selector thumbnails (a 640x64 16-colour picture, four sequential bitplanes, six 123x32 tiles in a 3x2 grid) into tracks/<name>/thumb.png, and show them in the menu at double height (they are Amiga hi-res) - gfx/ball.spr: decode the 64-frame attached-sprite bank (spinning ball with the Acid logo) into gfx/ball.png; its colours are not in the file - Command-line output no longer panics when piped into e.g. head
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