Add Rust revival engine for Super Skidmarks
Cross-platform (Windows/macOS/Linux) engine that plays the original Amiga data straight from the ADF images: - ADF (OFS/FFS), LHA and CrunchMania (CrM!/CrM2) readers - Track decoding: 24 tracks of 1024x512 16-colour planar art, height maps and lap gates on an isometric ground plane - Vehicle decoding: 8 cars, 32 headings x 25 tilt frames of 64x32 AGA sprites - Reconstructed handling, AI, race rules, menus and synthesised sound (disk 1 with the executable, palettes and audio is not in the set) - info/extract/bench/trace/render tools, format notes, CI builds
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[package]
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name = "skids"
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version = "0.1.0"
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edition = "2021"
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description = "Cross-platform revival of Super Skidmarks (Acid Software, 1995) that runs on the original Amiga game data"
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license = "MIT"
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readme = "README.md"
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repository = "https://github.com/andydixon/skids"
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[features]
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default = ["audio"]
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# Procedural engine/skid sound via cpal. Disable with --no-default-features
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# on Linux machines without the ALSA development headers.
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audio = ["dep:cpal"]
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[dependencies]
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minifb = "0.28"
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png = "0.18"
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cpal = { version = "0.15", optional = true }
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[profile.dev]
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# The renderer is a software rasteriser; unoptimised builds are too slow to play.
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opt-level = 2
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[profile.release]
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opt-level = 3
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lto = "thin"
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codegen-units = 1
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strip = true
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