Files
skids/assets/vehicles/vw.txt
T
andy 15ba71587c Convert the game data into editable assets
assets/ now holds every track as a 16-colour indexed PNG (its palette is
the track palette) plus a text file of lap gates and height map, and
every vehicle as a PNG sprite sheet plus a text file with its name and
handling (moved out of the code). The build embeds assets/ instead of
unpacking the ADFs, so the disks are no longer needed to build either.

skids extract converts original disks to assets and checks each file
reads back identically; benchmark results from the assets match the
disks exactly. Assets win over disk data with the same name, and
--data assets picks up edits without a rebuild. assets/README.md
describes how to edit everything.
2026-10-19 19:38:08 +00:00

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# Skids vehicle settings. Lines starting with # are comments.
# The sprite sheet is vw.png: 32 headings across, 25 tilts down.
name BEETLE
# top speed on tarmac, world pixels per second
top 185
# acceleration and braking, world pixels per second squared
accel 160
brake 320
# sideways grip (higher = less sliding)
grip 4.6
# steering rate, radians per second
turn 3.6
# weight in collisions
mass 1
# speed and grip multiplier off the road
offroad 0.55