- Track files: decode the selector thumbnails (a 640x64 16-colour
picture, four sequential bitplanes, six 123x32 tiles in a 3x2 grid) into
tracks/<name>/thumb.png, and show them in the menu at double height
(they are Amiga hi-res)
- gfx/ball.spr: decode the 64-frame attached-sprite bank (spinning ball
with the Acid logo) into gfx/ball.png; its colours are not in the file
- Command-line output no longer panics when piped into e.g. head