Commit Graph
5 Commits
Author SHA1 Message Date
Andy Dixon eae93d93dc Render 3D through a real perspective camera
Adds camera.js with perspective, lookAt and matrix helpers. The orbit
view is now a lookAt pose feeding one view-projection matrix shared by
the shaders and project(), replacing the hand-rolled projection with
its clamped depth. A node test checks the new camera reproduces the old
projection to within 0.05 px, so the landscape looks the same; this is
the base the city's walk and fly cameras need (near plane, correct w).
2026-05-03 09:41:31 +01:00
Andy Dixon e7627c8877 Texture 3D roofs on the GPU and draw the grid in WebGL
The overlay used to clip and affine-map a code texture onto every
visible roof and punch every roof out of a 2D ground grid each frame
(about 13,600 saves and 6,800 clips per frame on a 1,676-file repo).

The existing code overview canvas already matches the world layout, so
it is uploaded once as a mipmapped texture and sampled by the roof
shader. The overlay now only draws sharper text for the few roofs close
enough to magnify that texture, and the grid is a WebGL line pass. The
vertex shader emits a real clip-space w so the texture is perspective-
correct; screen positions are unchanged. JS and canvas time per 3D
frame fell from 284 ms to 27 ms in the same profile.
2026-05-02 14:44:09 +01:00
Andy Dixon e39af39eca Cache viewport size and camera trig in 3D projection
project() read canvas.clientWidth/clientHeight on every call, and it
runs for every tile corner each frame. Profiling a 1,676-file repo put
216 ms of each 3D frame in project(); with the size cached per frame
and the trigonometry per camera change it drops to about 7 ms.
2026-04-18 13:02:40 +01:00
Andy Dixon de3dbf8601 Redesign the interface
Deep blue-black theme with a violet-to-cyan accent, frosted floating
panels, self-hosted Inter, a welcome screen with a call to action, a
card-style inspector, accent tabs and toggles, animated progress, and
a restyled open dialog. In 3D the WebGL walls are now lit per side
with a darker foot so buildings read as solids, and the canvas clears
to transparent over the new background. Renamed to CodeNavigator.
2026-04-12 15:04:26 +01:00
Andy Dixon 5816dea6b1 Add Go HTTP/SSE API server with embedded frontend
Implements the API routes (jobs, progress events, snapshots, search,
entities, source delivery with release) to net/http and serves the
static frontend from the same binary on the same origin.
2026-01-25 09:10:28 +00:00