AI codebase review

fix: cap snapshot node count relative to file size

The 64x decompressed-body limit still let an 804 KB crafted snapshot
(repeating blocks of records) expand to 4.2 M nodes and ~500 MB of
heap, ~600x amplification; larger files exhaust memory. LoadFile now
allows at most one node per byte of file (1 Mi floor); real snapshots
use ~15 bytes per node. Limit errors on the node count are no longer
misreported as "no root node".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Andy Dixon
2026-10-02 11:01:30 +01:00
co-authored by Claude Opus 5.5
parent 3264def658
commit b009ac3cbf
3 changed files with 47 additions and 5 deletions
+1 -1
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@@ -296,7 +296,7 @@ Filenames and snapshot contents are untrusted.
* Snapshot decoding validates magic, version, every length, every parent
reference (a parent must precede its child, so cycles are impossible),
depth (≤ 4096 levels, bounding recursion in exporters), per-node sizes
(≤ 1 EiB) and node count; caps the decompressed body at 64× the file size
(≤ 1 EiB) and node count (at most one node per byte of snapshot file, 1 Mi floor); caps the decompressed body at 64× the file size
(decompression bombs fail fast); and verifies a SHA-256 trailer.
Aggregates are recomputed with saturating arithmetic rather than trusted.
* No shell is ever invoked. "Open/reveal" and trash use direct `exec` with
+29
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@@ -6,6 +6,8 @@ import (
"crypto/sha256"
"encoding/binary"
"io"
"os"
"path/filepath"
"strings"
"testing"
@@ -129,3 +131,30 @@ func TestHostileMetadataSanitisedInSummary(t *testing.T) {
t.Fatalf("raw control characters in summary: %q", b.String())
}
}
// Blocks of one directory plus K-1 files repeat byte for byte, so a small
// file describes millions of nodes; LoadFile must refuse before allocating.
func TestNodeAmplificationLimited(t *testing.T) {
const k, n = 1000, 1_200_001
data := craft(n, `{"root":"/r"}`, func(i int, w *writer) {
switch {
case i == 0:
node(w, 0, inventory.KindDir, "", 0)
case i == 1:
node(w, 1, inventory.KindDir, "d", 0)
case (i-1)%k == 0:
node(w, k, inventory.KindDir, "d", 0)
default:
node(w, uint64((i-1)%k), inventory.KindFile, "f", 0)
}
})
if _, err := Load(bytes.NewReader(data)); err != nil {
t.Fatalf("crafted tree is otherwise valid: %v", err)
}
p := filepath.Join(t.TempDir(), "amp.msz")
os.WriteFile(p, data, 0o644)
_, err := LoadFile(p)
if err == nil || !strings.Contains(err.Error(), "node count") {
t.Fatalf("%d nodes from a %d-byte file accepted: %v", n, len(data), err)
}
}
+17 -4
View File
@@ -333,12 +333,22 @@ func (l *limitedReader) Read(p []byte) (int, error) {
// (real snapshots compress ~6×), with a 64 MiB floor for tiny files.
func bodyLimit(fileSize int64) int64 { return max(64<<20, fileSize*64) }
// nodeLimit caps the node count for a file of fileSize bytes. Real
// snapshots spend ~15 compressed bytes per node; a crafted one describes a
// node in a fraction of a byte, so without this a 1 MB file can demand
// gigabytes of memory while staying within bodyLimit.
func nodeLimit(fileSize int64) uint64 { return uint64(max(1<<20, fileSize)) }
// Load reads and validates a snapshot, allowing up to DefaultMaxBody bytes
// of decompressed data.
func Load(in io.Reader) (*inventory.Tree, error) { return LoadLimit(in, DefaultMaxBody) }
// LoadLimit is Load with an explicit decompressed-size limit.
func LoadLimit(in io.Reader, maxBody int64) (*inventory.Tree, error) {
return load(in, maxBody, MaxNodes)
}
func load(in io.Reader, maxBody int64, maxNodes uint64) (*inventory.Tree, error) {
br := bufio.NewReaderSize(in, 1<<20)
hdr := make([]byte, len(brand.SnapshotMagic)+4)
if _, err := io.ReadFull(br, hdr); err != nil {
@@ -389,8 +399,11 @@ func LoadLimit(in io.Reader, maxBody int64) (*inventory.Tree, error) {
return nil, r.err
}
extIndex := t.ExtIndexer()
nNodes := r.uvarint(MaxNodes, "node count")
nNodes := r.uvarint(maxNodes, "node count")
depth := []uint16{0} // per node, for the depth limit; parents precede children
if r.err != nil {
return nil, r.err
}
if nNodes == 0 {
return nil, errors.New("snapshot: no root node")
}
@@ -507,9 +520,9 @@ func LoadFile(path string) (*inventory.Tree, error) {
return nil, err
}
defer f.Close()
limit := int64(DefaultMaxBody)
limit, nodes := int64(DefaultMaxBody), uint64(MaxNodes)
if fi, err := f.Stat(); err == nil {
limit = bodyLimit(fi.Size())
limit, nodes = bodyLimit(fi.Size()), nodeLimit(fi.Size())
}
return LoadLimit(f, limit)
return load(f, limit, nodes)
}