Remove the ADF images now that assets/ holds the game data
The build embeds assets/ and nothing reads the disk images any more. desktop.ini only labelled the images in Windows Explorer, so it goes too. skids extract --data <adfs> can still regenerate assets/ from a copy.
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A cross-platform (Windows, macOS, Linux) engine written in Rust that plays
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*Super Skidmarks* (Acid Software, 1995) on the original Amiga data.
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The game's data was converted from the original ADF disk images into
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editable files in [`assets/`](assets/README.md):
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The game's data was converted from the original ADF disk images (disks 2–6
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of the six-disk set) into editable files in [`assets/`](assets/README.md).
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The images themselves are no longer kept in this repository.
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- **Each track:** a 16-colour PNG (the PNG's palette is the track's
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palette), plus a text file with the lap gates and height map.
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[LocalizedFileNames]
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Super Skidmarks (1995)(Acid Software)(AGA)(Disk 6 of 6)[HD].adf=@Super Skidmarks (1995)(Acid Software)(AGA)(Disk 6 of 6)[HD].adf,0
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Super Skidmarks (1995)(Acid Software)(AGA)(Disk 5 of 6)[HD].adf=@Super Skidmarks (1995)(Acid Software)(AGA)(Disk 5 of 6)[HD].adf,0
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Super Skidmarks (1995)(Acid Software)(AGA)(Disk 4 of 6)[HD].adf=@Super Skidmarks (1995)(Acid Software)(AGA)(Disk 4 of 6)[HD].adf,0
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Super Skidmarks (1995)(Acid Software)(AGA)(Disk 3 of 6)[HD].adf=@Super Skidmarks (1995)(Acid Software)(AGA)(Disk 3 of 6)[HD].adf,0
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Super Skidmarks (1995)(Acid Software)(AGA)(Disk 2 of 6)[HD].adf=@Super Skidmarks (1995)(Acid Software)(AGA)(Disk 2 of 6)[HD].adf,0
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