Remove the ADF images now that assets/ holds the game data

The build embeds assets/ and nothing reads the disk images any more.
desktop.ini only labelled the images in Windows Explorer, so it goes too.
skids extract --data <adfs> can still regenerate assets/ from a copy.
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2026-10-19 19:39:56 +00:00
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A cross-platform (Windows, macOS, Linux) engine written in Rust that plays
*Super Skidmarks* (Acid Software, 1995) on the original Amiga data.
The game's data was converted from the original ADF disk images into
editable files in [`assets/`](assets/README.md):
The game's data was converted from the original ADF disk images (disks 2–6
of the six-disk set) into editable files in [`assets/`](assets/README.md).
The images themselves are no longer kept in this repository.
- **Each track:** a 16-colour PNG (the PNG's palette is the track's
palette), plus a text file with the lap gates and height map.