Remove the ADF images now that assets/ holds the game data

The build embeds assets/ and nothing reads the disk images any more.
desktop.ini only labelled the images in Windows Explorer, so it goes too.
skids extract --data <adfs> can still regenerate assets/ from a copy.
This commit is contained in:
2026-10-19 19:39:56 +00:00
parent 15ba71587c
commit bd417b3307
7 changed files with 3 additions and 8 deletions
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A cross-platform (Windows, macOS, Linux) engine written in Rust that plays A cross-platform (Windows, macOS, Linux) engine written in Rust that plays
*Super Skidmarks* (Acid Software, 1995) on the original Amiga data. *Super Skidmarks* (Acid Software, 1995) on the original Amiga data.
The game's data was converted from the original ADF disk images into The game's data was converted from the original ADF disk images (disks 2–6
editable files in [`assets/`](assets/README.md): of the six-disk set) into editable files in [`assets/`](assets/README.md).
The images themselves are no longer kept in this repository.
- **Each track:** a 16-colour PNG (the PNG's palette is the track's - **Each track:** a 16-colour PNG (the PNG's palette is the track's
palette), plus a text file with the lap gates and height map. palette), plus a text file with the lap gates and height map.
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[LocalizedFileNames]
Super Skidmarks (1995)(Acid Software)(AGA)(Disk 6 of 6)[HD].adf=@Super Skidmarks (1995)(Acid Software)(AGA)(Disk 6 of 6)[HD].adf,0
Super Skidmarks (1995)(Acid Software)(AGA)(Disk 5 of 6)[HD].adf=@Super Skidmarks (1995)(Acid Software)(AGA)(Disk 5 of 6)[HD].adf,0
Super Skidmarks (1995)(Acid Software)(AGA)(Disk 4 of 6)[HD].adf=@Super Skidmarks (1995)(Acid Software)(AGA)(Disk 4 of 6)[HD].adf,0
Super Skidmarks (1995)(Acid Software)(AGA)(Disk 3 of 6)[HD].adf=@Super Skidmarks (1995)(Acid Software)(AGA)(Disk 3 of 6)[HD].adf,0
Super Skidmarks (1995)(Acid Software)(AGA)(Disk 2 of 6)[HD].adf=@Super Skidmarks (1995)(Acid Software)(AGA)(Disk 2 of 6)[HD].adf,0