Files
skids/Cargo.toml
T
andy bfaa1a287b Embed the game data so the disks are not needed at run time
build.rs unpacks the ADF images next to Cargo.toml (or in
SKIDS_EMBED_DIR) with the same ADF/LHA readers the game uses and packs
the files into the executable. At run time the built-in data loads
first and anything given with --data, or found next to the executable,
overrides it. The embed feature is on by default; builds without it
behave as before and ask for --data. CI now runs the binary from an
empty directory.
2026-10-19 18:45:01 +00:00

33 lines
892 B
TOML

[package]
name = "skids"
version = "0.1.0"
edition = "2021"
description = "Cross-platform revival of Super Skidmarks (Acid Software, 1995) that runs on the original Amiga game data"
license = "MIT"
readme = "README.md"
repository = "https://github.com/andydixon/skids"
[features]
default = ["audio", "embed"]
# Procedural engine/skid sound via cpal. Disable with --no-default-features
# on Linux machines without the ALSA development headers.
audio = ["dep:cpal"]
# Build the game data from the ADF images next to Cargo.toml (or in
# SKIDS_EMBED_DIR) into the executable, so it runs without the disks.
embed = []
[dependencies]
minifb = "0.28"
png = "0.18"
cpal = { version = "0.15", optional = true }
[profile.dev]
# The renderer is a software rasteriser; unoptimised builds are too slow to play.
opt-level = 2
[profile.release]
opt-level = 3
lto = "thin"
codegen-units = 1
strip = true