Files
skids/assets/vehicles/camaro.txt
T
andy 9d82d99c15 Add the contents of disk 1
- LHA -lh5/-lh6/-lh7 decoding with CRC checks (disk 1 is mostly lh5)
- Real track palettes and set names, read from each track file's header
- Camaro, plus the caravan as a towable trailer (Caravans option)
- Drivers' names, menu pictures and the original .set values per car
- Original sound effects (IFF 8SVX) through a new sample mixer: engine
  pitched with revs, tyre screech, crashes, backfire, horn, start beeps
- The original tune (OctaMED MMD1) through a new player; loudness tracks
  OpenMPT's render through the whole song. Music option in the menu
- Title picture (IFF ILBM) at the top of the menu
- skids unpack and skids music commands
- Gate crossings now judged on each car's whole movement per frame,
  including collision knocks; stalled computer cars are put back on the
  line after 8 seconds

The executable's game logic (handling, AI) is still not decoded.
2026-10-19 20:24:33 +00:00

24 lines
742 B
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# Skids vehicle settings. Lines starting with # are comments.
# The sprite sheet is camaro.png: 32 headings across, 25 tilts down.
name CAMARO
driver ROD
# yes = towed behind cars (Caravans option) instead of driven
trailer no
# The 16 values from the original .set file. Their meaning is not
# decoded yet, so the game does not use them; the handling below is
# a reconstruction.
original 54 35 32 8 7 22 22 16 49 14 53 0 0 0 0 0
# top speed on tarmac, world pixels per second
top 200
# acceleration and braking, world pixels per second squared
accel 170
brake 320
# sideways grip (higher = less sliding)
grip 5
# steering rate, radians per second
turn 3.6
# weight in collisions
mass 1
# speed and grip multiplier off the road
offroad 0.55