Files
skids/Cargo.toml
T
andy f88ba23282 Add Rust revival engine for Super Skidmarks
Cross-platform (Windows/macOS/Linux) engine that plays the original
Amiga data straight from the ADF images:

- ADF (OFS/FFS), LHA and CrunchMania (CrM!/CrM2) readers
- Track decoding: 24 tracks of 1024x512 16-colour planar art, height
  maps and lap gates on an isometric ground plane
- Vehicle decoding: 8 cars, 32 headings x 25 tilt frames of 64x32
  AGA sprites
- Reconstructed handling, AI, race rules, menus and synthesised sound
  (disk 1 with the executable, palettes and audio is not in the set)
- info/extract/bench/trace/render tools, format notes, CI builds
2026-10-19 18:31:17 +00:00

30 lines
734 B
TOML

[package]
name = "skids"
version = "0.1.0"
edition = "2021"
description = "Cross-platform revival of Super Skidmarks (Acid Software, 1995) that runs on the original Amiga game data"
license = "MIT"
readme = "README.md"
repository = "https://github.com/andydixon/skids"
[features]
default = ["audio"]
# Procedural engine/skid sound via cpal. Disable with --no-default-features
# on Linux machines without the ALSA development headers.
audio = ["dep:cpal"]
[dependencies]
minifb = "0.28"
png = "0.18"
cpal = { version = "0.15", optional = true }
[profile.dev]
# The renderer is a software rasteriser; unoptimised builds are too slow to play.
opt-level = 2
[profile.release]
opt-level = 3
lto = "thin"
codegen-units = 1
strip = true